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  1. #1
    Player Kolaina's Avatar
    Join Date
    Sep 2013
    Posts
    1,070
    Character
    Hazy Dreams
    World
    Balmung
    Main Class
    Marauder Lv 90

    Provoke does no damage

    Whenever I’m in alliance based content, as tank, or not, doesn’t matter, I can sit back and see provokes going off seemingly whenever they are off cool down. I used to think it was just tanks flexing on each other constantly.

    But when I see it in 4 person roulettes, mid combo, I think tanks believe it to be an off the CD ability to weave in to their rotation for whatever reason.
    Am I missing something? As it just seems like hitting whatever’s off cool down because its just that; off cool down.

    Provoke is an enmity skill that simply points your threat level exactly 1 point above whoever has the highest threat. It does no damage. Has no other purpose, but to take over as tank.

    So why is it nearly every tank I run into uses it every 30 seconds
    (12)

  2. #2
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Probably because in most games, the equivalent skill gives a huge hate spike so people assume it does the same here.
    (13)

  3. #3
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,597
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Since they changed it, it actually does give more than 1 point of enmity beyond top enmity.

    But yeah, it's likely due to Provoke/Taunt in other MMOs only giving a swift spike of volatile enmity that decays quickly over time, such that you want to spam it. Old MMO tanks probably don't realize that there is no enmity decay in FFXIV (at least as far as I can tell).
    (16)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  4. #4
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Yah I think a lot new ppl are misunderstanding how it works

    Also suspicious that quite a few ppl are trying to be clever and include it in a macro
    (6)

  5. #5
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,162
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kolaina View Post
    Provoke is an enmity skill that simply points your threat level exactly 1 point above whoever has the highest threat. It does no damage. Has no other purpose, but to take over as tank.
    It was changed in Shadowbringers. It now brings you up to top enmity and then generates additional enmity equivalent to a 2,000 potency attack.

    It still shouldn't be used on cooldown, though. There's no way anyone is going to do 10x as much damage as the tank, so using it outside of an initial pull, a tank swap, or a raise recovery has no effect on the course of battle, and pressing it outside of those three contexts is pointless.
    (14)
    Error 3102 Club, Order of the 52nd Hour

  6. #6
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    I've asked myself the same question for a long time and I speculate it's due to two things:

    - Embedded bad habit that those type of tanks never quit.

    - Failing to understand how tank dps plays into keeping aggro.

    The first one is self-explanatory so let me get into the second point. Some tanks, I believe, do not realize that in a situation where all tanks have their aggro stance on, the tank that outputs the most dps wins the aggro. Problem is that when at least 2 tanks output similar dps numbers, even excluding provoke, the aggro will ping pong. Provoke worsens this. It generally takes at least one tank that can leave the other tank dps way behind to maintain aggro at nearly all times. You can see this when one tank provoke and the other gets it back within mere seconds and without having to use provoke.

    This is why when I'm in an alliance raid as a tank, I immediately check my co tanks gear and stances. If I see one with their stance on and their gear outmatches mine (typically just needs savage gear in my case), I let them have at it in peace. I have absolutely zero interest in any aggro war and if I find myself tanking, it's usually because the two others don't look like they're up for it.
    (8)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  7. #7
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,420
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    It's either people who don't realize how trivial maintaining a threat lead is now, or people deliberately trying to yank the boss away in trial/alliance fights because they gotta be the star (or want to spin the boss around and cleave the raid just to be jerks). Just be glad bosses don't gradually become immune to taunts in this game.
    (3)

  8. #8
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,269
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Well, better for them to use it too much than not at all.

    In the somewhat rare occasion that something goes wrong and the tank goes down, it'll target the other tanks and not a DPS.
    (0)

  9. #9
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Maybe they want animation variety or something. It doesn't impact the run anyway if they spam it to dungeon bosses
    (0)

  10. #10
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,332
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    It is sooo annoying in 24 man raids. Plus that all these tanks run around in tank stance 24/7. When I enter a trial or a raid I usually wait for the other tank to activate his stance. But when he does not activate it I will do it and start pulling. And suddenly the other tank decides to activate his stance now too and mess up aggro in the opener.

    I understand that tanks should stay on aggro second and that you use the stance for that. But please only after the opener and watch the aggro list and turn the stance off when you are building more aggro than the MT. Or use Shirk. But usually these problems are worse in 24 man raids where you can't Shirk the other tanks.


    My most memorable moment was at Hänsel and Gretel in the Paradigmen Tower. I was tanking Gretel and suddenly the tank who was tanking Hänsel used Provoke on Gretel. And right after he provoked Gretel got the shield buff and I was unable to get the boss back because my Provoke got reflected.
    And I got the blame of course >.>
    (0)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

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