The thing that gets me is when I see tanks hitting hunts with them. They don't do anything. You can see the big fat "No effect" thing pop up.
The thing that gets me is when I see tanks hitting hunts with them. They don't do anything. You can see the big fat "No effect" thing pop up.


It’s been a while since I’ve actually tanked major content… maybe there is a misunderstanding about the rotation? As in, there used to be a “Keep Hate” rotation and a “do more damage” rotation for Paladin, so you would want to get enmity high then let it dip as you do dps..only doing the enmity line as needed.
So, old tutorial videos or something? I dunno.

You got grouped with tanks that don't know how it works is all. New people to the role may think it is necessary or are just bored and filling between GCD's.Whenever I’m in alliance based content, as tank, or not, doesn’t matter, I can sit back and see provokes going off seemingly whenever they are off cool down. I used to think it was just tanks flexing on each other constantly.
But when I see it in 4 person roulettes, mid combo, I think tanks believe it to be an off the CD ability to weave in to their rotation for whatever reason.
Am I missing something? As it just seems like hitting whatever’s off cool down because its just that; off cool down.
Provoke is an enmity skill that simply points your threat level exactly 1 point above whoever has the highest threat. It does no damage. Has no other purpose, but to take over as tank.
So why is it nearly every tank I run into uses it every 30 seconds





Exactly, this the other key point. Stances don't exist in a lot of other games. Keeping aggro is entirely based on the skills you use.Whenever I come across other tanks that just refuse to take their stance off I just use my range attack. Its the best enmity generator other than your heaviest hitting skills. A lot of other Mmos dont really use a stance for tanking but rather taunts and such, which provoke is the closest thing to, where in ffxiv its more for picking up any rogue mobs, or tank swapping in high end fights.
I don't care if someone uses it in a dungeon or even alliance raids if all the tanks stay on the same side. It gets annoying when you have the jerk who stands on the exact opposite side of the mob so they can constantly spin the boss and cleave the raid. Had someone do that in WoD before. They refused to MT, but stood on the other aside and yanked eyeball boy and the hydra numerous times to cleave the raid when I was MT. We got their party to kick them before we had to go through that in the Cerberus fight, thankfully, though they made it hard by refusing to roll and then trying to run into Cerberus at first to lock their party out of kicking them.




Gotta flex those muscles and assert their dominance, aye?
And prove that they are terrible at tanking
That's nothing, I've seen people in level 15-30 dungeons (and some level skipped Tanks in Holminster Switch) repeteadly turning their Tank stances on and off mid pulls, apparently under the impression that it's an AoE taunt.



Tanks provoking off each other is nothing new. I see it every single alliance raid because every tank wants to be "the hero" and hold aggro. Meanwhile, you then get tanks who think it's cool to provoke off the side or behind the boss and then the roulette wheel starts until the boss cleaves half the party.
It's as simple as that and won't go anywhere until tanks are able to play nice in the sandbox together.
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