Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 34 of 34
  1. #31
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rongway View Post
    You could still do that with the jobs' bars that are hidden under Share. If you're sharing 7,8,9,10 then you still have a 7,8,9,10 for each job available for tricks like this.





    Not really. Since I don't need to use any bar from the HUD to setup my shortcut macro thanks to pre-job bars, I can utilize all 10 bars for my liking. There is a different between have only 6 bars vs having 10 bars to play with. Yeah, the difference in setup differs from people to people, but I prefer have more than less



    So yeah, my point stands correct: don't fix what isn't broken. Don't treat a healthy sheep into a crippled one. You never know where will be the end of the spaghetti noodle strand that you try to pull out and tidy up.


    The only inconvenience thing I can think of about class/job is that you occasionally meet a new player without job stone. They are mostly new players and you can offer some advices. Whether he feels thankful or not is up to him, but in a long run, he will eventually get his job stone equip because there is no new skills for base job post lv50.
    (2)

  2. #32
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Momo_Kozuki View Post
    I assume unifying class/job will make class/job share the same shortcut bars. If so, I humbly disagree. Thanks to those empty base class' shortcut bars, I can setup neat macros that let me consolidate gear set icons into a few buttons click, giving a lot of slots for other buttons.


    Something like this: https://www.youtube.com/watch?v=qe-Gz_4fZcI&t=0s
    Quote Originally Posted by Momo_Kozuki View Post
    Not really. Since I don't need to use any bar from the HUD to setup my shortcut macro thanks to pre-job bars, I can utilize all 10 bars for my liking. There is a different between have only 6 bars vs having 10 bars to play with. Yeah, the difference in setup differs from people to people, but I prefer have more than less
    Your preference regarding hotbars is not relevant to the thread topic, though. Basing your decision about a system change on how people creatively take advantage of one of the unintended side effects of the system isn't a good thing to base a system decision on. If the classes are ever absorbed into the jobs and your macros break, so be it. It's better to modify your macros to use bars that wouldn't be affected either way, rather than to argue against a system change in the hope that they won't someday break your macros.
    (2)
    Last edited by Rongway; 09-09-2021 at 06:07 PM.

  3. #33
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by weebtext View Post
    Spaghetti code, I guess
    I am glad you are here to provide us with your extensive knowledge in coding.
    (1)

  4. #34
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,415
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    The ARR rework should've included a small extra step in the Company of Heroes chain pre-Titan where they won't let you continue until you equip your job stone. Have them frame it as saying that only a proven and exceptional adventurer could handle it, then a system message directing people to go back to their class trainer for the next quest. If a player already did it, great, they can continue right away; if not, they get reminded to go do it.
    (2)

Page 4 of 4 FirstFirst ... 2 3 4