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  1. #21
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Garnix View Post
    There are three issues caused by classes that I can think of:
    - you can enter level 30+ dungeon without your job
    - palace of the dead is a good way to get a feeling for your job at lv60 without having to level it up, but you still have to level it to 30 first...
    - having to start as a DPS to become Scholar

    Should they resolve all those issues? Yes, sure.
    Should they remove classes? I don't know how that really helps.
    In fact, the only thing they really should do is separating Scholar from Arcanist completely.
    I agree with this assessment.

    Making Scholar into a classless job should be easy enough--it is already far removed from Arcanist, with its own action set and quest flags.

    As for keeping classes out of duties, just require a job for any duty over 35. The DF understands how to do this, as evidenced by PvP. Extend it to the rest of the DF beginning at 35. Aurida's suggestion to make gear equippable only by jobs is also relevant; if combat classes can't equip any gear over 35 or 45, then they also won't be able to queue for anything with a minimum IL.
    (2)
    Last edited by Rongway; 09-09-2021 at 03:11 PM.
    Error 3102 Club, Order of the 52nd Hour

  2. #22
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    I assume unifying class/job will make class/job share the same shortcut bars. If so, I humbly disagree. Thanks to those empty base class' shortcut bars, I can setup neat macros that let me consolidate gear set icons into a few buttons click, giving a lot of slots for other buttons.


    Something like this: https://www.youtube.com/watch?v=qe-Gz_4fZcI&t=0s
    (1)

  3. #23
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Momo_Kozuki View Post
    I assume unifying class/job will make class/job share the same shortcut bars. If so, I humbly disagree. Thanks to those empty base class' shortcut bars, I can setup neat macros that let me consolidate gear set icons into a few buttons click, giving a lot of slots for other buttons.
    You could still do that with the jobs' bars that are hidden under Share. If you're sharing 7,8,9,10 then you still have a 7,8,9,10 for each job available for tricks like this.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  4. #24
    Player
    Fellgon's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    419
    Character
    Tempest Moon
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rongway View Post
    Just because it's part of the lore doesn't mean the system has to actively represent that by requiring you to literally equip one every time you switch to a job.
    you don't need reequip crystals every time you switch if you save all your equips, in gear set list from your char window.
    (1)

  5. #25
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Fellgon View Post
    you don't need reequip crystals every time you switch if you save all your equips, in gear set list from your char window.
    Obviously?

    My reply was specifically to:
    Quote Originally Posted by Fellgon View Post
    its a good idea...but how remove the need of crystals in game if its part of the lore?
    You are implying that the lore requires the game system to require us to equip job stones. I am saying it does not; the lore could easily be separated from the game engine in that regard, if they really wanted to eliminate job stones at some point.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  6. #26
    Player
    BlitzAceRush's Avatar
    Join Date
    Dec 2013
    Posts
    471
    Character
    Xeorran Kalia'shearra
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Rongway View Post
    No. I'm not talking about NPCs. I'm talking about the game telling you you have to do things. Like it does in plenty of other cases. "The next [JOB] quest will be available upon reaching level 52." NPCs are irrelevant. You don't have to change anything they already say now if you just include what I said as a system message.
    Except most new players would then wonder why everyone is calling them a Thaumaturge when they clearly chose Black Mage at creation, without changing the class quests but just changing the classes into their Jobs you just create confusion for no reason. Un;ess you plan to have another system message explaining why for the first 30 levels you'll be incorrectly referred to, another problem created to try and fix a mostly non-issue.
    (2)

  7. #27
    Player
    TalithaSolarien's Avatar
    Join Date
    Apr 2018
    Posts
    360
    Character
    Talitha Solarien
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by BaconBits View Post
    Just make classes unable to queue for any duties above level 30 unless they're in a full premade. Then throw a huge (and I mean HUGE) sign in the player's face telling them that they need to go back to their class instructor to get their Soul Crystal after the Sylph portion of the MSQ is completed.

    That way no one will have to deal with telling people to get their soul crystals at level 50, or in some serious fringe cases, level 80.
    That is a bad unless they remove the quest block in the MSQ as well that prevents you from unlocking the jobs in the first place. If you are playing only one class/job then you will usually reach the 30 class end before the MSQ quest that allows you unlock your job.
    (1)

  8. #28
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by BlitzAceRush View Post
    Except most new players would then wonder why everyone is calling them a Thaumaturge when they clearly chose Black Mage at creation, without changing the class quests but just changing the classes into their Jobs you just create confusion for no reason. Un;ess you plan to have another system message explaining why for the first 30 levels you'll be incorrectly referred to, another problem created to try and fix a mostly non-issue.
    ???

    What part of

    "Before the people of Eorzea can recognize you as a full-fledged [JOB], you must prove yourself a capable [CLASS]. The [JOB] job quests will become available once you have reached level 30 and completed the [CLASS] story line."

    doesn't address exactly what you just said?
    (0)
    Error 3102 Club, Order of the 52nd Hour

  9. #29
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Fellgon View Post
    its a good idea...but how remove the need of crystals in game if its part of the lore?
    I mean as an actual held item. Keep them in the game as they are, but no actual equip-able thing. So there's no switching jobs and additional step of putting on the job crystal (basically how it already works when you do newer jobs like DRK.

    The lore or gear set workaround is irrelevant; it's unnecessary to have a distinction or ability to "not be a paladin" once unlocked.
    (1)

  10. #30
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by TalithaSolarien View Post
    That is a bad unless they remove the quest block in the MSQ as well that prevents you from unlocking the jobs in the first place. If you are playing only one class/job then you will usually reach the 30 class end before the MSQ quest that allows you unlock your job.
    More of a replay to both you and Baconbits; the easy solution is to make it stupid obvious at level 30 to unlock your job, but then to also have a level cap at like 45 until you have you job crystal on. And then do as Baconbits suggested, except level 45 instead of 30.

    Alternatively, making gear of a certain iLVL only available to jobs (so BLM but not THM, like certain weapons already do), so they simply can't continue progression as they can't increase iLVL.
    (1)
    Last edited by kaynide; 09-09-2021 at 05:22 PM.

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