its a good idea...but how remove the need of crystals in game if its part of the lore?In addition to just work, the classes and jobs are often very different thematically.
You could argue a warrior is a marauder getting in touch with their inner beast…but stuff like going from gladiator to a noble Paladin is a bit of a stretch (which are more like the Sultana’s honor guard and definitely not shoehorned in because Paladin didn’t really fit elsewhere).
Not to mention the jump from thief to ninja.
They made it work..and it could be better but at this point it’s better to just let it be.
Personally, I’d just say remove job crystals. Once you unlock Paladin, you can no longer be a gladiator. It just full on replaces it.
I'm not saying to remove job crystals, but this is another non-issue. Just because it's part of the lore doesn't mean the system has to actively represent that by requiring you to literally equip one every time you switch to a job. It could just as easily be implied to be used when you change jobs.
Error 3102 Club, Order of the 52nd Hour
you don't need reequip crystals every time you switch if you save all your equips, in gear set list from your char window.
Obviously?
My reply was specifically to:
You are implying that the lore requires the game system to require us to equip job stones. I am saying it does not; the lore could easily be separated from the game engine in that regard, if they really wanted to eliminate job stones at some point.
Error 3102 Club, Order of the 52nd Hour
I mean as an actual held item. Keep them in the game as they are, but no actual equip-able thing. So there's no switching jobs and additional step of putting on the job crystal (basically how it already works when you do newer jobs like DRK.
The lore or gear set workaround is irrelevant; it's unnecessary to have a distinction or ability to "not be a paladin" once unlocked.
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