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  1. #11
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    If I had to hazard a guess, I would say it's kept not just because of the huge amount of tinkering needed under the hood to do so while still keeping the system workable, it is probably also required for the benefit of 1.0 players who have yet to rejoin the game, and could use their old 1.0 character data, which would still retain the 'class upgrades to a Job', and furthermore, retain all their previously attained EXP from 1.0 - so changing classes into full Jobs from level 1 would potentially cause errors in the data that SE probably want to avoid having to fix, and prevention is better than cure after all.

    Also, another point needs to be raised - changing it would make the GUI neater, but at what cost? SE would have to scrap all the class quests, and have to make new 'from level 1' Job quests for the starting classes which just violates the lore in so many ways. It would just be too much of a can of worms for SE to bother with, with little overall benefit.
    (4)
    Last edited by Enkidoh; 09-09-2021 at 12:24 PM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  2. #12
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,155
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Enkidoh View Post
    If I had to hazard a guess, I would say it's kept not just because of the huge amount of tinkering needed under the hood to do so while still keeping the system workable, it is probably also required for the benefit of 1.0 players who have yet to rejoin the game, and could use their old 1.0 character data, which would still retain the 'class upgrades to a Job', and furthermore, retain all their previously attained EXP from 1.0 - so changing classes into full Jobs from level 1 would potentially cause errors in the data that SE probably want to avoid having to fix, and prevention is better than cure after all.
    Jobs that are upgrades of classes don't have experience, and this sounds like a non-issue in my professional opinion.

    SE would have to scrap all the class quests, and have to make new 'from level 1' Job quests for the starting classes which just violates the lore in so many ways. It would just be too much of a can of worms for SE to bother with, with little overall benefit.
    Removing combat classes from the system does not necessitate removal of combat class quests from the system. Just change the quest icons for the 1-30 quests to the job quest icons, have NPCs refer to you as the class until you reach the job quests proper, and give everyone a quick bit of dialog at Lv1 that says something like,

    "Before the people of Eorzea can recognize you as a full-fledged [JOB], you must prove yourself a capable [CLASS]. The [JOB] job quests will become available once you have reached level 30 and completed the [CLASS] story line."
    (0)

  3. #13
    Player
    BlitzAceRush's Avatar
    Join Date
    Dec 2013
    Posts
    471
    Character
    Xeorran Kalia'shearra
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Rongway View Post
    Jobs that are upgrades of classes don't have experience, and this sounds like a non-issue in my professional opinion.


    Removing combat classes from the system does not necessitate removal of combat class quests from the system. Just change the quest icons for the 1-30 quests to the job quest icons, have NPCs refer to you as the class until you reach the job quests proper, and give everyone a quick bit of dialog at Lv1 that says something like,

    "Before the people of Eorzea can recognize you as a full-fledged [JOB], you must prove yourself a capable [CLASS]. The [JOB] job quests will become available once you have reached level 30 and completed the [CLASS] story line."
    It would take far more work than a one liner to make any sense for most of the class quests to refer to you as your job from the onset, as in most cases you're either special, a one of a kind, or in MNK's case, literally pioneering the art.
    "Ah yes, before we'll recognise you as a heretical Black Mage which so much as even admitting you'd be interested in trying to learn the art, if you even could find the locked away tomes or someone who could read them would land you in a gaol, please study thaumaturgy for a little bit, we'll ready your black robes, pointed hat and eyepatch for your graduation."

    Few jobs would work without a radical shift as most like the MSQ build you up to be something when it comes to the job, like ARR takes your from adventurer to Warrior of Light, the classes take you from one of many to one of few or "the one" in some cases, most would have to be totally rewritten, it's a lot of work for something they've mostly made a non issue by simply never using the system anymore. Like others have pointed out, the only thing that really needs to be done is stopping people from entering the duty finder without their job stones, unless it's a premade. Otherwise they just stand as a lot of lore from the past and a glimpse into an older part of the game, but they do little else and don't really get in the way, so why wast the limited dev time on a non-issue?
    (2)
    Last edited by BlitzAceRush; 09-09-2021 at 01:49 PM.

  4. #14
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Fellgon View Post
    i don't know...haven't they removed some class requirement mix before? I know that the todays level progress its not like ARR classic. the class/job mixture its inspired in final fantasy tactics. I don't like the rename cause will basically... its like asking to final fantasy don't be final fantasy. maybe its better create another mmo with another name than chance core aspect of final fantasy trademark. besides, today ff14 its a huge success, its not wise change a game that is in its top notch success. like in soccer...you dont chance formation of a team while its winning the game.
    I think originally back in 2.0 you had to level 2 core classes to specific levels to start the job quests to get job stones. I know back then cross class skills were a specific number of slots determined by level that allowed players to assign specific skills from another job so you could do stuff like have raise as a PLD. As for actually eliminating the core classes. I'd say the primary thing not allowing that to happen is ARC since it has a split path into 2 roles.
    (1)

  5. #15
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    In addition to just work, the classes and jobs are often very different thematically.

    You could argue a warrior is a marauder getting in touch with their inner beast…but stuff like going from gladiator to a noble Paladin is a bit of a stretch (which are more like the Sultana’s honor guard and definitely not shoehorned in because Paladin didn’t really fit elsewhere).

    Not to mention the jump from thief to ninja.

    They made it work..and it could be better but at this point it’s better to just let it be.

    Personally, I’d just say remove job crystals. Once you unlock Paladin, you can no longer be a gladiator. It just full on replaces it.
    (3)

  6. #16
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,155
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by BlitzAceRush View Post
    It would take far more work than a one liner to make any sense for most of the class quests to refer to you as your job from the onset, as in most cases you're either special, a one of a kind, or in MNK's case, literally pioneering the art.
    "Ah yes, before we'll recognise you as a heretical Black Mage which so much as even admitting you'd be interested in trying to learn the art, if you even could find the locked away tomes or someone who could read them would land you in a gaol, please study thaumaturgy for a little bit, we'll ready your black robes, pointed hat and eyepatch for your graduation."
    No. I'm not talking about NPCs. I'm talking about the game telling you you have to do things. Like it does in plenty of other cases. "The next [JOB] quest will be available upon reaching level 52." NPCs are irrelevant. You don't have to change anything they already say now if you just include what I said as a system message.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  7. #17
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,264
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Lore and the class quests. The advancement could be made more linear though, like requiring a job to progress past the level 30 MSQ and equipping the soul crystal automatically when switching weapon to the class.
    (1)

  8. #18
    Player
    Fellgon's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    419
    Character
    Tempest Moon
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by kaynide View Post
    In addition to just work, the classes and jobs are often very different thematically.

    You could argue a warrior is a marauder getting in touch with their inner beast…but stuff like going from gladiator to a noble Paladin is a bit of a stretch (which are more like the Sultana’s honor guard and definitely not shoehorned in because Paladin didn’t really fit elsewhere).

    Not to mention the jump from thief to ninja.

    They made it work..and it could be better but at this point it’s better to just let it be.

    Personally, I’d just say remove job crystals. Once you unlock Paladin, you can no longer be a gladiator. It just full on replaces it.
    its a good idea...but how remove the need of crystals in game if its part of the lore?
    (1)

  9. #19
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,155
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Fellgon View Post
    its a good idea...but how remove the need of crystals in game if its part of the lore?
    I'm not saying to remove job crystals, but this is another non-issue. Just because it's part of the lore doesn't mean the system has to actively represent that by requiring you to literally equip one every time you switch to a job. It could just as easily be implied to be used when you change jobs.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  10. #20
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    There are three issues caused by classes that I can think of:
    - you can enter level 30+ dungeon without your job
    - palace of the dead is a good way to get a feeling for your job at lv60 without having to level it up, but you still have to level it to 30 first...
    - having to start as a DPS to become Scholar

    Should they resolve all those issues? Yes, sure.
    Should they remove classes? I don't know how that really helps.
    In fact, the only thing they really should do is separating Scholar from Arcanist completely.
    (3)

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