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  1. #1
    Player
    DarkB's Avatar
    Join Date
    May 2012
    Posts
    200
    Character
    Dark Brilliance
    World
    Hyperion
    Main Class
    Gladiator Lv 80

    isnt it time to unify classes/jobs? whats the point of having both of them..

    I think its time to remove the classes and just leave a job or rename it all together.
    doesnt really make sense after all this time to have a class/job system that adds basically nothing.
    (2)

  2. #2
    Player
    weebtext's Avatar
    Join Date
    Jul 2021
    Posts
    439
    Character
    Teki Suto
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Spaghetti code, I guess
    (9)

  3. #3
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by weebtext View Post
    Spaghetti code, I guess
    I am glad you are here to provide us with your extensive knowledge in coding.
    (1)

  4. #4
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    ps3 limita*gets shot for overused joke*
    (8)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  5. #5
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I don't understand, what would be the benefit to uniting them?
    It would take work, but where's the payoff?
    Changing them seems to add basically nothing.
    (14)

  6. #6
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by ItMe View Post
    I don't understand, what would be the benefit to uniting them?
    It would take work, but where's the payoff?
    Changing them seems to add basically nothing.
    This was my thought as well. At this point in the game, it's probably just not worth taking dev. time to change. They stopped using the class > job transition with new jobs after ARR, so that mostly took care of that problem.

    The only thing I do wish is that they would remove classes from being eligible to enter dungeons after level 30. They could have a nice guide pop-up at that point steering people to go do their class/job quests to ensure we're not ending up with higher level lancers/conjurer/gladiators/ect that you see every so often in DF.
    (18)
    Last edited by Skivvy; 09-09-2021 at 10:41 AM. Reason: english is hard

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ItMe View Post
    I don't understand, what would be the benefit to uniting them?
    It would take work, but where's the payoff?
    Changing them seems to add basically nothing.
    I think in a finger snapping vacuum, if we were Thanos lol, you could benefit from having a higher sense of theme sooner (it's not like the class theme is important, because the class identity dies, unlike say FFXI where if you had THF to unlock NIN but you didn't lose THF- I actually can't remember how to unlock NIN though so don't quote that THF / NIN haha). Like to be honest I don't give a kweh, , about any of the "classes" in terms of gameplay fantasy or their representations for my character (my character is a Paladin, not a Gladiator, any remnant of gladiator just distracts from being 'Paladin'), they don't represent a fantasy I'm greatly interested in- yet the jobs I quite like. Now the jobs tend to morph the classes a lot already so for the most part it's not really important to snap the fingers, there are not really too many remnants in most jobs as jobs do change skills up over time, and when you exit the vacuum where suddenly you do have a lot of work if you had wanted to do it differently than the morphing that FFXIV already does (particularly all the lore that is going to get wacked).. I can see it not worth it.

    Though I do like to see the job passives that 'reclaim' class territory and change it into job territory.

    Part reason why I would like to see the cross class skills go. We used to have leeches for Scholar and Esuna for White Mage with magic effects and names that theme'd to the job. Yes they did the same thing mechanically but the job felt more of a unit because of it, now it's just fragments of a system of choice that we've no choice in anymore. Also I'm sure there are a few moments where those similar skills might get a tiny bit of mechanical difference too (some core skills that HAVE to be the same due to balance get to at least have a theme'd visual, name, icon, but there may be a few skills occasionally that actually get to go one step farther with minor differences too).

    That isn't to say the whole idea of cross class skills and sub job things can't be fun, but in this current game I don't think it adds much. Sure maybe someone who is really really new to games might be like Oh I know provoke icon, but.. like... if you just read the description you'd also know it's provoke.. It'd be like saying all the healers need the same named healing spells because otherwise the player wont understand heal potency 100 is a healing spell because it's name is Benefic instead of Cure I.
    (1)
    Last edited by Shougun; 09-09-2021 at 08:52 AM.

  8. #8
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    smn and sch
    (2)

  9. #9
    Player
    Aurida's Avatar
    Join Date
    Mar 2019
    Posts
    238
    Character
    Maribelle Morunaude
    World
    Faerie
    Main Class
    Paladin Lv 90
    Simply remove the ability to equip any gear above level 45 unless you have a job stone equipped
    (6)

  10. #10
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Just make classes unable to queue for any duties above level 30 unless they're in a full premade. Then throw a huge (and I mean HUGE) sign in the player's face telling them that they need to go back to their class instructor to get their Soul Crystal after the Sylph portion of the MSQ is completed.

    That way no one will have to deal with telling people to get their soul crystals at level 50, or in some serious fringe cases, level 80.
    (3)

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