Quote Originally Posted by Dewslam View Post
Basically it comes down to the same thing that keeps popping up a lot: if you want to play wow, with wow's systems, wow's mechanics and wow's design ideals - then just go play wow.
Those occasions, too, stemmed from a lack of reading comprehension and/or familiarity with their point of comparison.

Again, the OP has not played WoW, and this is nowhere to be found (except in the very generic sense of dungeons that have a modicum of actual difficulty) in WoW. There are no 10-man "dungeons" in WoW, only raids. There is no system in WoW by which difficulty progressively increases over the run itself with one's success. There is nothing like this in WoW save in that it's (A) a dungeon and (B) doesn't have to be merely faceroll difficulty.
"I would like to see a dungeon with frequent environmental dangers, mobs that must be focus targeted, encounters that ask you to truly consider your rate of attack and perhaps even bank resources for burst phases, cleanse certain debuffs, kite certain mobs, has some seriously dangerous trash pulls, and is generally unlikely to be cleared fresh without at least one wipe."

"Eww! Sounds like WoW! Burn it! Burn it down!"
*The XIV dungeon Pharos Sirius has been critically nerfed.*