Quote Originally Posted by Velhart View Post
Maybe, but FFXI and FFXIV have been the only MMO's I have played (played a lot of them) where exploitation is taken advantage of at a severe rate. Things I see are something that could of been easily spotted by a tester, but didn't happen. Sure a bug or two gets by everything, there is no way to make things 100% perfect.

What I am saying is that something that is obvious as this should have been spotted. They should of known this could of been taken advantage of if people can get hit below 50% before phase 2.

All people really do is use exploits in this game, rather small or big. Rather it just run through DH without killing mobs, certain spots in Ifrit guarantee not being hit, midway death/revive in Moogle, or BLM sweet spot on Chimera.

So unless SE has some new structure for fights in 2.0, all I will see people do is find exploits to make it easier. In all fairness however, when you do grind a boss all day, you do just want to make it quick. Hopefully there will be enough content to distribute that we don't get that grinding feeling. When people get bored and just want their item at that point, finding exploits are inevitable.

So I do agree with you, but exploitation is the worse I have seen in this game, and there are just obvious things here that I find hard to believe that testers could not find this.
In all fairness to the XIV team they have most of their resources working on 2.0. The QA probably isn't nearly as thorough because its temporary content. I dont even think these primal battles will make it into 2.0 at all, at least not in their current form. Its also why server instability has been so difficult to fix over this last patch, they are working with split resources, and obviously XIV is going to draw the short stick. When you have deadlines to meet on *both* ends of the floor, it can be really hard to push out non-buggy content. Ppl want 2.0 on time, that means XIV has to proceed more or less on time. Its a nightmare of a situation SE put themselves in, all for delivering players an MMO that meets expectations.

As far as XI goes, I have no idea why that was so bad. Then again, you had an MMORPG noob designing it. That might have been the problem.