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Thread: FIX GARUDA!!!

  1. #51
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    Leo_Hart's Avatar
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    Leo Hart
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    Masamune
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    Arcanist Lv 60
    Quote Originally Posted by viion View Post
    I just find it hilarious that it takes us a few days to find all these flaws.

    What do the internal testing team find?

    Do any of them think "i bet we can wipe face if we stack blm". because i thought to do it before release lol. Just couldnt as no one else was ready XD

    Do they go in with random classes and beat it, and think "ok its balanced?".
    remember the BARD use Chamelon when is green in Garuda Video?
    (0)

  2. #52
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    Quote Originally Posted by Leo_Hart View Post
    remember the BARD use Chamelon when is green in Garuda Video?
    Chameleon is a static number of enmity decrease. It doesn't matter if you use it on green hate, it decreases just the same amount.
    (1)

  3. #53
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    If BLM is OP'd in this fight, give a non-resistable but short-timed silence to Garuda. Problem solved.
    (0)

  4. #54
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    Quote Originally Posted by Chardrizard View Post
    Chameleon is a static number of enmity decrease. It doesn't matter if you use it on green hate, it decreases just the same amount.
    well the BARD do the Chamelon after 3 normal shot, if it is really doesnt matter.
    (0)

  5. #55
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    Quote Originally Posted by Dragon View Post
    If BLM is OP'd in this fight, give a non-resistable but short-timed silence to Garuda. Problem solved.
    OP is OK, kill Garuda before AF is not OK.
    (0)

  6. #56
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    Soukyuu's Avatar
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    Crim Soukyuu
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    Ragnarok
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    Quote Originally Posted by fusional View Post
    his implication was that there's no other way to kill chirada without blackmages. i corrected that. monk range has absolutely nothing to do with chirada. so.
    Mobs moving around too much makes it a problem though.

    Of course you can kill anything without BLMs, BLMs are just the easier way so people default to this strategy. Why risk figuring out a new strategy if there is a confirmed working strategy? I guess I'm more ranting about people defaulting to a strategy than about MNK being useless per se, hah.
    (3)

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  7. #57
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    yukikaze_yanagi's Avatar
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    Yuki Ynagi
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    Quote Originally Posted by Soukyuu View Post
    Mobs moving around too much makes it a problem though.

    Of course you can kill anything without BLMs, BLMs are just the easier way so people default to this strategy. Why risk figuring out a new strategy if there is a confirmed working strategy? I guess I'm more ranting about people defaulting to a strategy than about MNK being useless per se, hah.
    Right. Why zerg kirin when there's the kite working strategy ?
    (1)

  8. #58
    Player
    Req's Avatar
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    Rusalka Camenae
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    Quote Originally Posted by Velhart View Post
    SE keeps kicking themselves in the ass every time they put in these ridiculous conditions on beating bosses. First phase, not so bad, you keep the plumes off the pillars before she Astral Flows.

    Second phase however is so ridiculous that all people think about are stacking BLM's so they don't even have to deal with it. SE, when your players are trying to find their way out of a phase instead of taking the challenge, you have done something wrong here. Her attacks are quick and the server load times screw things up also. You need to make a fight where it caters to your current servers, once again, your new fight does not.

    I understand phase 2 should be hectic, but an instant move if I am happened to not be behind her knocks me back for enough damage to kill me. I call this unfair simply. You can say I am whining about this, but this just plain sucks. If anything, all that ability should do is decrease the damage on it dramatically and have it knock people who does not have highest hate back. This would make it so the tank is on his own for a small while and give Garuda a single target damage increase. Not only would this be fair in my opinion, but also an incentive to bring PLD in so he can heal himself.

    The clones, this is another ridiculous one. Why do we only have one minute to kill both of them? Isn't it bad enough we have to deal with them to begin with? Along with the wind portals you place on the floor? Not only that, why can't mages damage the plumes? Why don't you have it where they are resistant to fire, but not thunder. I mean they are wind elementals, it would be understandable if they were resistant to fire. It would make BLM's a part of the group taking down plumes.

    So SE, when people have to deal with ridiculous conditions you give them in a fight, what makes you think that people will not stack in this fight? You have made conditions so severe that people rather take it down as soon as possible instead of being efficient and safely/slowly killing her. It should be harder to do a speed run than a safe/slow run.

    I'm sorry SE, but this third primal shows you cannot create proper balance, and all you do is worry me on how content will come in 2.0. Instead of making ridiculous conditions on beating them, why don't you make a strategy that is fair and difficult at the same time. If you can mix those together, people would find less incentive to stack themselves and not follow what other people are doing. You can reply back and say "The fight can be done with a balanced setup!", yes true, but why deal with the crap when you have geared BLM's that can take it down in around 3 minutes. People would not stack like this in the first place if you actually made the conditions of the fight not so frustrating.

    I don't believe you will ever find balance with your methods. All you do to balance is gimp one job to the point no one wants them. You need to go back to the drawing board and take lessons from other MMO's on how to make a boss fight, because while the environment and music is great on Garuda, that is about as far as I can say about it.

    Poor job on this one SE, I was expecting better, but shame on me apparently. Some may disagree with what I said above, but that is simply how I feel about it.
    Biggest issue is they basically made a fight where you have to either win below the speed run time or its game over, there really is no in between. The only phase where you can turtle mode it is phase 2, and thats still a toss up because the longer you are fighting her in this phase the more likely she is going to decide she wants to screw with you and respawn facing your entire party and then blasting everyone with an instant cast AoE that kills half your party before anyone even has the time to react. If someone figures out some sort of positioning for this crap please tell me because no matter what I have thought of, garuda decides that she doesn't want to comply to her own rules and will spawn facing the party around a third of the time.

    As for phase 1, if she warps more than 3 times shes going to do so much damage to the rocks you will be eating 3500 damage without stoneskin or sentinal.

    Phase 3, if you don't get those adds in position, which is a pain in itself, especially if you are transitioning from another phase, and then kill them within the time limit it is game over.

    This craps all doable but it is kind of sad they have to basically add instant one hit KO cheap shots to their fights to make them difficult and its just going to get worse from here on out. Ifrit had his 2 hour. moogle had the 2 hour + pom flare. Garuda has the 2 hour, plus mistral song + the attack if you don't get the clones down. I wouldn't be surprised if the garlean fight has him spamming his giant laser blast every 2 seconds without any warning and it one hit kills your entire party while hate resetting and putting stun, silence and amnesia on everyone.
    (5)

  9. #59
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    Quote Originally Posted by Leo_Hart View Post
    OP is OK, kill Garuda before AF is not OK.
    LOL! /10char
    (0)

  10. #60
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    Soukyuu's Avatar
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    Quote Originally Posted by yukikaze_yanagi View Post
    Right. Why zerg kirin when there's the kite working strategy ?
    I might have to point out I have no FFXI background, so if there is any hidden message in your reply, I didn't get it :P
    (1)

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