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Thread: FIX GARUDA!!!

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  1. #1
    Player
    viion's Avatar
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    Sky Box
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    Marauder Lv 90
    I just find it hilarious that it takes us a few days to find all these flaws.

    What do the internal testing team find?

    Do any of them think "i bet we can wipe face if we stack blm". because i thought to do it before release lol. Just couldnt as no one else was ready XD

    Do they go in with random classes and beat it, and think "ok its balanced?".
    (2)

  2. #2
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    Velhart's Avatar
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    Velhart Aurion
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    Quote Originally Posted by viion View Post
    I just find it hilarious that it takes us a few days to find all these flaws.

    What do the internal testing team find?

    Do any of them think "i bet we can wipe face if we stack blm". because i thought to do it before release lol. Just couldnt as no one else was ready XD

    Do they go in with random classes and beat it, and think "ok its balanced?".
    I don't know who their testers are, but they are apparently not doing a great job.
    (3)

  3. #3
    Player
    Leo_Hart's Avatar
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    Leo Hart
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    Masamune
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    Arcanist Lv 60
    Quote Originally Posted by viion View Post
    I just find it hilarious that it takes us a few days to find all these flaws.

    What do the internal testing team find?

    Do any of them think "i bet we can wipe face if we stack blm". because i thought to do it before release lol. Just couldnt as no one else was ready XD

    Do they go in with random classes and beat it, and think "ok its balanced?".
    remember the BARD use Chamelon when is green in Garuda Video?
    (0)

  4. #4
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    Quote Originally Posted by Leo_Hart View Post
    remember the BARD use Chamelon when is green in Garuda Video?
    Chameleon is a static number of enmity decrease. It doesn't matter if you use it on green hate, it decreases just the same amount.
    (1)

  5. #5
    Player
    Leo_Hart's Avatar
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    Leo Hart
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    Arcanist Lv 60
    Quote Originally Posted by Chardrizard View Post
    Chameleon is a static number of enmity decrease. It doesn't matter if you use it on green hate, it decreases just the same amount.
    well the BARD do the Chamelon after 3 normal shot, if it is really doesnt matter.
    (0)

  6. #6
    Quote Originally Posted by viion View Post
    I just find it hilarious that it takes us a few days to find all these flaws.

    What do the internal testing team find?
    There's a difference between balance problems and critical game flaws, the latter what QA is most focused on and you should know this. Garuda fight works perfectly fine (in general sense), which means QA did their job in making sure players don't get corrupted entering the fight or crash due to Garuda using an ability or players suddenly can't use abilities inside of the arena etc.

    That's what they have to find. Why this isn't common sense is beyond me. What they do though if noticed, is they actually do try varying setups, whereas players almost always defaults to a stack style setup regardless of mechanics.
    (1)
    Last edited by Elexia; 05-01-2012 at 03:07 AM.

  7. #7
    Community Rep Okipuit's Avatar
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    Greetings everyone!

    As Chardrizard mentioned, there is a thread on the Japanese forum where Yoshi-P commented on a couple things related to the Garuda battle, specifically about the black mage burn video that is floating around.

    He discusses why it is currently possible:

    Quote Originally Posted by Naoki_Yoshida View Post
    Director/Producer Yoshida here.

    In regards to the video, this is occurring due to the fact that the remaining HP percentage check is not being processed at the time of Garuda’s AI phase change. We are currently looking into fixing this.
    And in regards to the battle itself:

    Quote Originally Posted by Naoki_Yoshida View Post
    I tried this same strategy myself, but it really isn’t as easy as it looks.
    Exactly, we are seeing this as a result of pushing the limits of DPS and timing due to having equipment with multiple materia melded to it. Even though the video makes it look easy, it won’t go so well if you try to just follow it.

    However, we did not set the battle up this way so that this strategy would be the fastest and it is an oversight on the developer’s end, so we will be looking into adjustments as much as possible so that various classes, jobs, and DPS rates can participate.

    We apologize for this, but please be patient for follow-up information.
    (I will be going overseas on a business trip starting tomorrow, so I believe you should hear back on this from the Community Reps.)
    And finally, something some players might be worried about:
    Quote Originally Posted by Naoki_Yoshida View Post
    I obtained weapons and headdresses utilizing this method. Will I be banned for exploiting this?
    This is an oversight on the developer’s part, so please do not worry about this. However, as this is not recommended, we appreciate your understanding and cooperation.
    (50)

  8. #8
    Player
    Velhart's Avatar
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    Velhart Aurion
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    Quote Originally Posted by Okipuit View Post
    Greetings everyone!

    As Chardrizard mentioned, there is a thread on the Japanese forum where Yoshi-P commented on a couple things related to the Garuda battle, specifically about the black mage burn video that is floating around.

    He discusses why it is currently possible:



    And in regards to the battle itself:



    And finally, something some players might be worried about:
    Good to know SE is up on this.

    But want to get more jobs in the fight? Pretty much what I said earlier, you need not only make Garuda more melee friendly, you also need to make jobs themselves friendly to the fight.

    Know why Chimera is BLM only? AoE that not only hurts like hell, but also poisons you, along with sandpits and ants. Why would we want to bring melee in there?

    Know why Moogle was ARC only? Because your new "combo" system only really worked well for ARC and THM on that fight. Constant moving moogles only made it hard for others to perform their combos and made them only an inconvenience.

    I said it earlier, but a really good way to make melee more viable is rework the combo system a tad bit. Have it so you get the next string of the combo regardless where your position is, but you get more potency from the weapon skill if done in the position said in the ability. Like you use Pummel, while it requires hitting in the front to make Concussive Blow happen, if you hit anywhere besides the front, it would get a damage decrease, but you could still perform your combo.

    This would make it so melee are viable in fights. Maybe a flaw or two someone could point out, but the combo system is one of many reasons melees are looked down upon compared to BLM's.
    (25)

  9. #9
    Player
    Lux_Rayna's Avatar
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    Vynce Walker
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    I'm pretty sure the Garuda fix is just making it so phase 2 is not skippable....meaning it will still be painfully difficult. But I like fights that are practically impossible without very good gear and party setups. It makes the experience a lot more rewarding.
    (2)

  10. #10
    Player
    Theplatter's Avatar
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    Mad Platter
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    Quote Originally Posted by Velhart View Post
    Good to know SE is up on this.

    But want to get more jobs in the fight? Pretty much what I said earlier, you need not only make Garuda more melee friendly, you also need to make jobs themselves friendly to the fight.

    Know why Chimera is BLM only? AoE that not only hurts like hell, but also poisons you, along with sandpits and ants. Why would we want to bring melee in there?

    Know why Moogle was ARC only? Because your new "combo" system only really worked well for ARC and THM on that fight. Constant moving moogles only made it hard for others to perform their combos and made them only an inconvenience.

    I said it earlier, but a really good way to make melee more viable is rework the combo system a tad bit. Have it so you get the next string of the combo regardless where your position is, but you get more potency from the weapon skill if done in the position said in the ability. Like you use Pummel, while it requires hitting in the front to make Concussive Blow happen, if you hit anywhere besides the front, it would get a damage decrease, but you could still perform your combo.

    This would make it so melee are viable in fights. Maybe a flaw or two someone could point out, but the combo system is one of many reasons melees are looked down upon compared to BLM's.
    You win this thread. In regards to your last post, what's really sad is we have to keep dealing with crappy servers until 2.0, and by then the primal fights will be gone, meaning we'll never be able to enjoy these fights to their fullest...
    (0)
    Quote Originally Posted by Tanathya View Post
    As much as it might hurt you, and as much as someone else brings the balance issues up, FFXI had the jobs right. And, you know, this is a FF, and I don't see you guys complaining about people asking for WoW things. So please.

    Also, it's not like this dev team is being true to the roots of the jobs anyway.
    This game is not WoW; if you want WoW, go play WoW. If you get butthurt when people mention Final Fantasy XI, then shut up about WoW.

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