Quote Originally Posted by Soukyuu View Post
Mobs moving around too much makes it a problem though.

Of course you can kill anything without BLMs, BLMs are just the easier way so people default to this strategy. Why risk figuring out a new strategy if there is a confirmed working strategy? I guess I'm more ranting about people defaulting to a strategy than about MNK being useless per se, hah.
On a general scale people look highly to BLM and ARC/BRD every patch because.

- Convenient since almost every boss released in this game has nasty AoE that isn't worth dealing with.

- More lenient on the combo system. BLM simply have to cast the spell, and assuming it is accurate, goes to the next one. Melees not only have to endure close range conditions, but suffer from DPS since the mob constantly needs to move itself, despite how much hate the tank has.

- Just simply more powerful. BLM will always outshine melee on that perspective, which is fine, you have to manage hate and MP to be efficient. However, to the extent that they completely outshine melee in the damage perspective is unsettling. Like someone said, you can't just gimp BLM, because it would be ToAU all over again. What you need to do is make melee better, simply put. Maybe not be so position heavy in melee combos, but rather do "More damage if attacked from the side.", this would keep the positioning system and make combos not such a hassle for melee.

To put it simply, SE cannot find balance because of inconvenient conditions for some classes to be efficient, and those inconvenient conditions make melee sit on the backside while the BLM's do all the work.