Pretty sure your definition of skill and luck are completely wrong...
Double melding is not skill at all it's random chance...which is luck...skill would be...not that...


You know what im trying to say. Call it luck, chance, skill or my f***ng birthday, but its not easy.
this thread has become a massive nope-fest. i don't even know where to begin.
my LS can consistently get garuda to 15% before astral flow with only 3 blms, and we've inconsistently gotten her as low as 10%. you don't need triple melds to burn her down before astral flow with 5-6 blms. gear smarter, play smarter, easy as pie.
this absolutely warrants a hotfix.
Last edited by fusional; 05-01-2012 at 09:03 AM.
no clue what the op is talking about, but if its about a forced aerial at a certain hp lv like 40% or higher/lower, im for it.
no way am i jealous of anyone that got weapons, im glad for them.
the fun part is the challenge, not the way this strat works. /donthate
i think the problem is more fundamental.
dont you think it is amazing how its even possible for a tank to keep hate with such a tactic?
and i dont mean its because the tank is good which he may/may-not be.. im talking about the mechanics that are involved.
if DD go absolutely all out there should be no way a tank can hold hate, no matter what gear he has.. then maybe we will find people wont just take BLM to everything because the amount of damage that can be output is limited by this factor.
so people will figure "well we can only do X damage in Y time-frame or we take hate", so there wont be any difference between max damage whether it is a BLM or a DRG doing it.
of course WS timers inhibit this because you cant really take hate even if you proc every weaponskill when the timers up... but alot of people dont seem to agree with me on WS timers so ill leave it at that lol.

i think the problem is more fundamental.
dont you think it is amazing how its even possible for a tank to keep hate with such a tactic?
and i dont mean its because the tank is good which he may/may-not be.. im talking about the mechanics that are involved.
if DD go absolutely all out there should be no way a tank can hold hate, no matter what gear he has.. then maybe we will find people wont just take BLM to everything because the amount of damage that can be output is limited by this factor.
so people will figure "well we can only do X damage in Y time-frame or we take hate", so there wont be any difference between max damage whether it is a BLM or a DRG doing it.
of course WS timers inhibit this because you cant really take hate even if you proc every weaponskill when the timers up... but alot of people dont seem to agree with me on WS timers so ill leave it at that lol.
Tanking fights like that has a lot to do with the rotation of skills and having enough accuracy for skull sunder in combo (being one of the larger boosts to enmity). Add on the large enmity boosts of Heavy Darklight and WS rotations for increased enmity based on damage. Yes gear does help, but in the end it really relies on the skill of the tank and his/her experience with the job. I believe Miko from Dancing Mad was able to do the same thing using the normal Darklight DPS body. Though with that the enmity gain would be more based on damage dealt being that that would be higher.
The nice thing about BLM is that they have 2 abilities that reduce enmity immediately, and Quelling strike that reduces the amount of enmity a blm would gain from the next spell. Blms who have known how much they're hate increases per spell based on playing with that same tank over and over will also learn a rotation of spells and abilities that will garuntee that they don't pull hate. When both parties BLM and Tank get into this routine then there shouldnt be much of a reason to pull hate ever. Don't forget the Collusion pull with maddening potion and maybe antagonize(?) stacked.
It's not like Darth and I met last week and decided to do garuda >.>
I do the same doing MNK burn on Miser. I've timed my combos so that I'll always have my Howling Fist up a couple seconds before his Collusion is ready. Keeps me in the yellow for most of that fight until the Str potion goes off and I climb back up to red.
sorry im not sure how this relates to what i said?Tanking fights like that has a lot to do with the rotation of skills and having enough accuracy for skull sunder in combo (being one of the larger boosts to enmity). Add on the large enmity boosts of Heavy Darklight and WS rotations for increased enmity based on damage. Yes gear does help, but in the end it really relies on the skill of the tank and his/her experience with the job. I believe Miko from Dancing Mad was able to do the same thing using the normal Darklight DPS body. Though with that the enmity gain would be more based on damage dealt being that that would be higher.
The nice thing about BLM is that they have 2 abilities that reduce enmity immediately, and Quelling strike that reduces the amount of enmity a blm would gain from the next spell. Blms who have known how much they're hate increases per spell based on playing with that same tank over and over will also learn a rotation of spells and abilities that will garuntee that they don't pull hate. When both parties BLM and Tank get into this routine then there shouldnt be much of a reason to pull hate ever. Don't forget the Collusion pull with maddening potion and maybe antagonize(?) stacked.
It's not like Darth and I met last week and decided to do garuda >.>
I do the same doing MNK burn on Miser. I've timed my combos so that I'll always have my Howling Fist up a couple seconds before his Collusion is ready. Keeps me in the yellow for most of that fight until the Str potion goes off and I climb back up to red.
i dont care what gear you wear or what abilitys you use.
im saying that there should be a system in place to stop DD going all out, emnity reduction abilitys like freeze, chameleon allow this to happen so maybe those abilitys should be changed.. and lets face it BLM is really the only job that has to worry about emnity which should tell you something about the state the other jobs are in.
Last edited by Rogue; 05-01-2012 at 12:55 PM.
I really do not need the game to control my output of damage or my enmity build. There is a very simple way to stop DD going all out if that is what you want or require. You simply do not do it. Or ask your party not to if you are tank.im saying that there should be a system in place to stop DD going all out, emnity reduction abilitys like freeze, chameleon allow this to happen so maybe those abilitys should be changed.. and lets face it BLM is really the only job that has to worry about emnity which should tell you something about the state the other jobs are in.
This game already has so many spoonfed things...our combos light up, blink and have directional arrows for pete's sake. If they control the randomness of the party dynamic and the battles, then why even fight...will be a consistent (read "repetitive") result and experience. Mining ore would be more randomly dynamic and eventful than a primal fight.
And BLM is not the only one who has to worry about enmity.
You see blackmage do have to worrie about hate---- Our tank just has great darklight gear- so why don't you go get yourself some gear that has enemity down and enemity Up. problem solvedsorry im not sure how this relates to what i said?
i dont care what gear you wear or what abilitys you use.
I don't even have to use freeze for this fight-
im saying that there should be a system in place to stop DD going all out, emnity reduction abilitys like freeze, chameleon allow this to happen so maybe those abilitys should be changed.. and lets face it BLM is really the only job that has to worry about emnity which should tell you something about the state the other jobs are in.
Last edited by Gukswar; 05-01-2012 at 03:34 PM.
Or you can go back to stack ARC BLM and WAR instead of only stack BLM and get to close to 100% win rate... you know, the normal way.
I want to make a BLM burn vid for shits and giggles, but none in LS want do it >.<
Last edited by Ragz; 05-01-2012 at 12:40 PM.
Merlwyb is my wife~
http://na.finalfantasyxiv.com/lodestone/character/139657
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