So, what are the advantages of such a system? Well, apart from having the amazing ability to glamour a huge collection of amazing items created by the art team, here's the list:Complementary refinements:
- Most items currently held in Retainers and Dresser may be discarded, freeing up space.
- Players will engage with past content to collect all those glamours!
- Players can apply glamour sets separately from Glamour Plates, allowing a player to apply, say, the Orthodox Healing set in its entirety with a single click without having to store that set as a Plate.
- Another thing for players to chase, especially for completionists. This can be done any time at any pace without pressure.
Personal concerns:
- Similar to the Crafting Crystals, have a section in the Dresser to store up to 99 or 999 of each dye. These dyes would not be retrievable once deposited. Store-purchased dyes are not included here.
- More Glamour Plates. Extra Glamour Plates may be stored locally, with the first 20 being stored in the server. I want to have dozens, maybe over a hundred plates, but understand that server storage is limited. Locally-stored would be fine, with the understanding that i may lose them if my machine fails. I can always backup the local_plates.xml file myself.
- Let us move, copy, paste and share glamour plates. Perhaps using generated codes? These codes could then serve as a backup in the event the local plates vanish (i can store these codes in my notes app)
- Let us link Glamour Plates in game for others to preview.
- Let us link more than one item per chat message, display the actual item in the chat box when typing.
Addendum: Naturally, as with everything, this feature can be expanded with more items or functionality. I'm simply trying to come up with an MVP to begin with.
- If they exist, console limitations are unfortunate. PCs have no limitations like that, other games have no problems displaying so many items like this, even more detailed.
- Database being limited like this seems something is very wrong with the way the internal system is set up. I would prefer if devs spent more time addressing technical debt even if it comes at the expense of some content, though i understand that it would create scheduling conflicts. I'd say it's worth it, the game has lot so fundamental limitations with basic stuff like that.
- Upgrading or migrating the game to a more modern and improved system is something i feel is very important. The limitations of the current system are painful. Remember how the artists wanted to make Amaurot in the Tempest very deep but the engine was limited in map height? This is sad.
- I am not a database specialist, so everything i said here might be complete bollocks. I am almost sorry if you are one and you had to facepalm multiple times reading this, thinking "that's not how databases work!!" I understand. I really want a Glamour Log, like World of Warcraft or Guild Wars 2 would be perfect (not the part where i pay real money for it though).