No one really wants to talk about the abilities that are about to be cut. Fortunately we know what ability is getting cut this expansion and that is Fluid Aura.
Cure - The whole cast time heal system is going to change drastically. Free Cure is probably going to be removed and the whole dynamic of you casting Cure is going to change.
Healing Mastery - Basically every time you reach a threshhold White Mages will get a trait. This will change Cure 1 into Cure 11 ad an additional effect that it might heal multiple targets when cast. Similar to Garuda pet who has an aoe, every time you cast a spell cure 111 will have an additional effect.
New Spell - Cure IV
When casting Cure III you put divination stacks. For each one it adds 1 stack of health regeneration similiar to Regen and Medica II. Once you get three stacked you will be able to cast Cure IV. Cure IV is a complete power that heals the target for 700 potency and additional 100 potency for every regen effect on the target and grants a full Blood Lily allowing you to Misery twice. Cure IV has a 30 second cool down.
Changes to Medica and Medica II
Medica II will no longer have a cast time. Its heal and regen effect is stronger and has planatary indulgence merged with it. Medica II has a 30 second cooldown instead of a cast time but when you use it you will heal all targets around you putting a regen effect on all of them and all targets will gain 3 devotion stacks. When you get devotion stacks, Medica III heals the whole party for a 550-650 potency with increased mana cost.
We have already seen this in the benchmark trailer. Protect is coming back and it is more powerful than ever. You basicly cast a box on the target and it gives a sheild that reduces physical and magical damage by 20% and 10% healing received. This is going to replace Fluid Aura which means a conjuerer has a new level 15 ability.
Other than arise being a role skill and every healers' ressurection spell removed, only to have rise in the role skill. Like you guys didn't see this coming.