This is my ui suggestion megathread, where I'm going to post all the overall ui improvements that came into my mind the minute I bumped into them.
Been playing a few months now and since day 1 I had issues with literally everything in this game, like functionality wise, and action accessability.
First I'd like to ask;
Is there any technical reason behind the heavy navigation design,
such as code restrictions or something?
I just can't figure out why they decided to put everything behind 20 actions when they could be executed in 2.
Like everything is behind ten clicks of drop menu this, popup window that, back and forth, with the unnecessary npc dialogue in between.
Sorry to have PC user standards, but when I look for and want to move items, I expect everything to be found in as few windows as possible, in one combined overview.
Why can't we just click the thing, and do the thing?
Why is everything behind 10 drop menu selections and confirmations?
Yeah I get it, it's made for console, and in the classic FF game style, but the frequency at which we interact with stuff in this MMO is ten times higher than if it was a single player RPG. This simple doesn't work. It is ridiculously inefficient and clunky.
Managing your storage/ accessing crafting items/ talking to retainers is just such a stress inducing painful experience. Click this, this that, this again, talk to retainer, blabla skip the dialogue, yeah I get it you are my retainer cool story, can you just show me my stash and bags, and then flipping through the pages, no... the thing I'm looking for wasn't here, need one more of the other items, back back back, esc esc esc, click click click go back, abort close this window, talk to the other guy click click click yeah hi how you doing don't care... can't move or delete this item now, gotta close everything again, can't reduce item quality, feeling like you're chin deep in quicksand trying to run.
Just absolutely enfuriating.
Every time I need to navigate in this game I'm this close to throwing my desk out the window. Hands down the worst gaming navigation experience ever, in any game. How did they come up with this stuff? I'm thinking they can't be possible this incompetend, so the only reason is what... artifical speed bump? Make the players get their stuff sorted and done slower = more time wasted = more profit since the game revenue comes from sub fees? Go figure.
Anyways, here is how they should have done things to make everyone actually enjoy navigating and operating the interface the game.
Just based on what I know so far and what I think would be a improvement in usability; less clicks with increased functionality.
Awesome 3000 symbol mark hit, continue to the next one...