Next stop: Armory.
Pretty much all in the image.
Just a question about the limit design here...
Was there a gameplay decision behind the restriction?
Like, do the devs not want us to play every class/job?
Do they think it's reasonable to add barely 1 slot per class/job?
I have just a few classes and a every job... let me translate that into kupo:
A few jobs and every profession. And my armory is already 99% full all the time.
I can't even start new jobs because I don't have any room.
You need low, mid, high end gear, because you want to level up alts, and reuse the gear for each type, melee, ranged, spell, physical, tank, dps. Add some glam on top and there's no room for any of this! What is the point with these sick limitations?
Why can't you just double the armory space and let players enjoy the game without having to juggle 2 empty slots all day?
You're a billion dollar company, you can't afford server space?
The game generates like $20 million every month, still no good?
What's the problem here?
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