It shouldn't be too difficult to give healers a more complex rotation. There are plenty of ideas that you can steal from BLU on how to make spells interact with and combo off each other. You would need to trim out a few defensive actions to stay within the action budget, but it's definitely doable. But that's not where the contention lies.
What if the devs give you what you want, but keep your raid dps contribution unchanged from your present state? Healer dps on average will decrease, simply because there will be players who used to be able to do the old rotation in content without trouble, but aren't able to keep up with the new one. The overall distribution will become more spread out because there's a skill differential, and only the very top results will stay unchanged. Are you fine with that, or would you expect healer dps to be adjusted upwards so that the average stays unchanged?
And if you adjust healer damage output accordingly to fix the average, what do you do when the best healers starts chasing down someone like that poor DNC main who posted earlier? Have you considered the unreasonable amount of pressure that you'd be placing on DPS mains, now that they have to do more than an auto-attack only rotation to stay ahead of you? And then if all the straggler DPS quit, their eyes lined with tears, who will buy the dev team's hand painted mogstation glamours to fund SE's next IP flop? They were going to finally make Spirits Within 2. How cruel. Did you consider that?
But seriously, the elephant in the room is your raid contribution. If you wanted to make the game more challenging with no reward, there are plenty of ways to do that already. Turn your HUD off. Play in first person view. People want to see reward for their efforts, but they're either too nice or too polite to ask. "Are you saying that you want more dps?!" "N-no. I-I just want more interesting gameplay. I wouldn't dare ask for more dps. I'll work even harder for less reward. Please don't hurt me."


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