Quote Originally Posted by Bhearil View Post
Dang you got me xD

But today you can release a job that plays with a single key and someone WILL enjoy it.

At the start of Shadowbringers there was a serious lack of healers due to many becoming bored with how stale healing got making healer the most in demand role, but when the Gunbreaker wave was over many tanks left as well and we went back to "Tanks needed" most of the time with "Healers needed" from time to time which shows something is not working because i really doubt that magically we had an influx of healers and more that the tanks numbers dropped as well to the point they were below healers again

SE should focus on making tanking and healing fun instead of putting more carrots on the stick (aka tank/healer mounts amongst other things) to motivate to play on roles few people enjoy but that they are mandatory to the party
I can confirm this. I think ShB innovated storytelling in MMORPG's as a whole but failed in other intricate aspects such as gameplay, namely tanks and healers. I don't know what the statistics are but I'd be very curious to see wether or not tanking as a whole is thriving or basically dying, given the changes and all. To add to this, I essentially unscubscribed for longer periods because of the content draught and well, the tank changes.

What they have to do is to solve two problems: first, how can they make tanking interactive and fun while being accessible to the broader playerbase? It is possible, but I imagine the developers got alot of other problems already.