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  1. #1
    Player
    SamsaraTrickstar's Avatar
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    Aug 2021
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    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90

    What if in 7.0 they do what gw2 do for new clases

    Will players like if in place of q new job / class the give the one we got a new weapon. Like war get a sword and be a dps or drg a sword and be tank.. The new weapons can change the skills and role as well.
    What new combinations you will like to see.
    (1)

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,503
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    This has come up several times and the general consensus is, what is the point? As an example, we will take your example of giving Warrior a sword and making it a DPS.

    So, Warrior now has a sword, its animations are built for an axe, so they will need changing to better suit a sword. Then you have the fact alot of the Warrior kit is designed with tanking in mind, all the defensive buffs, strong heals etc. so they would have to change, preferably into more damage orientated abilities to make the rotation more engaging. Then, the abilities they do keep, they will probably have to adjust potencies and add interactions to the new abilities etc.

    At this point, you have basically made a new job, so, why not just make a new job rather than trying to repurpose an existing job.

    I should also add they had massive problems with balancing between Scholar and Summoner in the past, just because changing one changed the other. Now it is not an issue as the only thing Scholar takes from Arcanist is Resurrection, everything else is a separate ability. They have slowly been decouling the jobs and I wouldn't be surprised if they completely separate them at some point.
    (27)
    Last edited by Mikey_R; 08-30-2021 at 06:17 PM.

  3. #3
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    985
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    Well, this is Square Enix and a numbered Final Fantasy title we are talking about; whatever change they do take on it's going to have a very particular feel and vibe to it; even if Yoshi P and his crew may become inspired by something a western title has already created; this game will do it differently, and you'll probably never notice.

    At the end of the day these guys at SE love creating; and Final Fantasy itself- the world and it's universe- still has much in it's bag that Yoshi P hasn't pulled from yet; and it's a very large bag.
    (1)


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  4. #4
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    903
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 96
    GW2 elite specializations can do that because it's only 5 skills that change and you get a new themed trait tree with 15 traits.

    FF14 jobs have closer to 20 skills that would need to be changed another 20 traits changed.

    It's beneficial in GW2 because each character is locked to one class, expanding the weapons for the class increases repeatability and increases player options. In FF14 you have access to all jobs on each character so you already have the benefits of a weapon swap.

    It's a great system for Gw2, but it doesn't convert well to ff14.
    (9)

  5. #5
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    I vote extremely unlikely. In GuildWars, it is entirely possible you only play as...say.. Warrior. So giving Warrior 4-6 specializations allows it to play, essentially, as 6 different "jobs".

    In FFXIV, your one character has access to each and every job. There is no point to having..say.. BLM play like..say.. BRD, because, well, you should just level BRD.
    (7)

  6. #6
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,264
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    This completely goes against the very idea of the Armoury System, in that your class is your weapon, hence pretty much little to no variation in weapon types (yes I know GLA/PLD has a gunblade, DRK a katana and multiple classes/Jobs (including mages!) a scythe for instance but those are exceptions for fanservice purposes or for glamour and are not the rule - also in all cases they were added before those relevant weapon types were given their own dedicated Jobs).

    As for a class changing role, SE tried that with ACN getting a healer Job (SCH) as well as a DPS Job upgrade (SMN), and by all accounts SE considered it a failure, so it's clear they will not repeat this, as it is just too difficult to have to rebalance abilities and stats between different roles.
    (5)
    Last edited by Enkidoh; 08-30-2021 at 08:20 PM.

  7. #7
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Alien_Gamer View Post
    GW2 elite specializations can do that because it's only 5 skills that change and you get a new themed trait tree with 15 traits.

    FF14 jobs have closer to 20 skills that would need to be changed another 20 traits changed.

    It's beneficial in GW2 because each character is locked to one class, expanding the weapons for the class increases repeatability and increases player options. In FF14 you have access to all jobs on each character so you already have the benefits of a weapon swap.

    It's a great system for Gw2, but it doesn't convert well to ff14.
    I think it would still take less development resources to base a new job on an existing class rather than have to come up with a totally new design.

    Also we are reaching a point where leveling multiple jobs on a single character is a chore. At least the way I play the game, I wouldn't mind at all if I woke up to find out that my GLD or CNJ experience automatically unlocked a new class. The SMN/SCH dichotomy is actually a really appealing solution to cut down on leveling grind (which is already becoming nearly unmanageable for new players on top of the mandatory MSQ grind).

    Also, I really just want a greathammer job, and we already have the warrior's skeleton and animations so why not use some of them. When we already have SMN/SCH and WHM/BLM sharing templates, reusing templates just seems like a really good way to introduce new content and revitalize old content.
    (0)

  8. #8
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,445
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I don't really see the point to that system in a game where you can play all the classes on a single character. Plus I kind of like an MMO maintaining certain roles for certain classes, especially when you just need to swap to another class for a new role. And as Enkidoh pointed out, it defeats the entire purpose of the armory system since it's swapping weapons that actually swaps your class.
    (4)

  9. #9
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by TaleraRistain View Post
    I don't really see the point to that system in a game where you can play all the classes on a single character. Plus I kind of like an MMO maintaining certain roles for certain classes, especially when you just need to swap to another class for a new role. And as Enkidoh pointed out, it defeats the entire purpose of the armory system since it's swapping weapons that actually swaps your class.
    Except some of the classes don't have total exclusivity of weapons. I can slap a Dwarvin Mythril Hammer on my character and that changes to Warrior. That would be true even if we got a proper greathammer class.

    WHM and BLU both have canes. WHM and BLM both have rods and use the same weapon template. SMN and SCH have *always* had the same template with different book skins, yet being defined as technically different weaponsets. And now BTN and RPR will both have scythes.

    The idea of class-exclusive weapons has already been broken enough that I don't think there's anything wrong with either a) defining new jobs with new weaponsets over existing weapon templates or b) branching new jobs from classes with a weaponset using a different template.
    (0)

  10. #10
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,503
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    Except some of the classes don't have total exclusivity of weapons. I can slap a Dwarvin Mythril Hammer on my character and that changes to Warrior. That would be true even if we got a proper greathammer class.

    WHM and BLU both have canes. WHM and BLM both have rods and use the same weapon template. SMN and SCH have *always* had the same template with different book skins, yet being defined as technically different weaponsets. And now BTN and RPR will both have scythes.

    The idea of class-exclusive weapons has already been broken enough that I don't think there's anything wrong with either a) defining new jobs with new weaponsets over existing weapon templates or b) branching new jobs from classes with a weaponset using a different template.
    1. Gladiators/Paladins used to be able to use Daggers before Rogue was released. Once Rogue was released, they made new swords to replace the daggers, no reason they couldn't do that here, it is only 1 weapon model after all.

    2. Yes, they use the same weapon template, but it is esentially a fancy stick. I don't know why you expected them to have a different template, though Blue Mage's stick is shorter than the other 2.

    3. SMN/SCH both came from Arcanist, so they needed to use the same weapons. They have also stated that this was a mistake, so it is just a relic of old ideas that they just have to keep. There is way too many weapons to change if they wanted to change the weapon of one of them.

    4. Scythes for harvesting and scythes for combat do look different and are used differently. This really is not a proper comparison and they just happen to share the name 'scythe'. The lore behind reaper also alludes to the fact that they used to be botanists before repurposing their tool for combat, so the similarities have also been addressed lore wise.

    You also completely skipped over my first post which tells you there are alot more hoops to jump through than just sticking a new weapon on a job and calling it a day. There is alot of work that goes into making a job and really, their time would be better spent making a new job with it's own identity, rather than being say, Warrior but damage, or Dancer but healing.
    (7)

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