
Originally Posted by
IruruCece
It's far, far more abnormal to accuse other people of brain problems because they disagree with your opinions about a job you don't even main.
"Normal" people play the jobs that match their preferences and have fun with what they like.
This argument gets trotted out time after time, even when the actual player counts in endgame content doesn't remotely agree with it.
Monk has been simplified over the course the Shadowbringers, from start to end, and that hasn't lead to more people taking Monk into Ultimates or Savages. Simplification did not increase the appeal in that regard, and if anything, the numbers of people taking Monks into high-end content have dropped down further. At best, we've had an increase in the number of players who "kinda like the aesthetic" of the job but don't actually take it anywhere challenging hop onto the forums with surprisingly regularity saying "this one neat trick" to make the job more popular.
The bottom line is that despite all the changes, Monk is one of the higher performing DPS in the game. It's simpler than ever to play. It offers a good buff to other players in a wide variety of comps. Yet it still is one of the least played end-game jobs. Complexity isn't the problem here, and neither is performance.
Frankly, I've seen a lot of people just give up on it because SE more or less has given up on the job as we knew it, and the GL removal is a blood-soaked band-aid on a festering, gaping chest wound of problems that have built up over every single expansion since vanilla. Their insistence on "cool" unskippable cutscenes in the middle of boss fights practically confirms that the developers never once even considered how that would affect Monk until after the fact, and GL's removal is a loud, unprompted "Oops."
Removing positionals might appeal to the casual player on paper, but we already know that every other change meant to do that has roundly failed to accomplish that goal in practice.