There are two classes which to me are aesthetically great, but the mechanical elements of the class makes them probably the worst designed cjobs in the game, yet probably with the potential to be the best - Monk and Scholar.

Some Monk changes I would personally LOVE would be these:

Positionals removed for all abilities except dragon kick and bootshine.

Anatman changed to an oGCD ability: Deals 400 potency, extends Twin Snakes by an additional 15 seconds, applies if not active and also applies Snake Strikes. Snake strikes increases the effectiveness of Twin Snakes by an additional 5% for 15 seconds.

Six Sided Star changed to: Upon entering a unique form for the sixth time, you may use Six Sided Star. Six Sided Star deals an attack with 700 potency and greatly increases your movement speed for 6 seconds. Normal recast time, does not break form.

These are the changes I would personally LOVE to see, on top of anything else they bring in new to Endwalker. I get that a few players love the monk positionals, but I would wager that their is a silent (VAST) majority that hate them and it genuinely ruins the experience for them.

Just would love to see some nice and proper QoL changes for monk to make them more in line with other melee.