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  1. #27
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,557
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sooru View Post
    I can understand this sentiment but again that's why I would increase it's cooldown and reduce it's duration, so that it cannot be constantly rotated between Perfect Balance and True North with minimal downtime....
    This is assuming Anatman stays, or, if they have more ideas for Monk in EW that could give Anatman a use. However, if they don't give it another use that isn't just ignoring positionals number 3, then I do think it should just be scrapped.

    Quote Originally Posted by Sooru View Post
    To you it might make it more interesting, but what do you mean by "enhance"?...
    Enhance was probably the wrong word, granted, however, if you actually put your suggestion of rotating demolish to every 2, it wouldn't line up. AT the most basic level, the first thing you will do is get Twin Snakes up, then Demolish, flank, rear, next would be True, Snap, rear, flank and repeat. Even after Perfect Balance, you will always Twin Snakes > Demolish. The only time it could potentially line up is during downtime where you have a chance to use Anatman, so you wouldn't need to refresh twin snakes and therefore start on true strike. AT least with them being staggered, you have the chance that the positionals line up.

    Quote Originally Posted by Sooru View Post
    What would you change about the Fists then? ... so I guess just remove them entirely? In which case why not just give Fists of Fire the Greased Lightning treatment and make it a permanent trait?
    Yes, removing them entirely. If they have to stay, they could just be weaker versions of their riddles, so Fists of Fire could be a 10% damage increase for 20 seconds, upgraded to Riddle of Fire at 68. Fists of Earth could either be starting as a defensive buff for a period and gains the true north property on upgrading to Riddle of Earth, or vice versa. Fists of wind could be a trait that increases movement speed, just like Ninjas have Fleet of Foot. Having quicker movement speed could also help with popsitioning correctly for positionals.

    Quote Originally Posted by Sooru View Post
    Yeah like I said I think it's fine as it is but having it be oGCD like you yourself said could open up more variety in combos where you weave in Form Shifted Bootshines instead of, say, True Strikes and Snap Punches.
    And the pure power behing Leaden Bootshine is one of the issues with Monk. Granted, it could be changed so that Leaden Fist isn't so overbearing, however, you also have the whole misalignment issue. Twin and Demolish is timed to be used after a certain number of GCDs, using Form Shift as an oGCD would then misalign them. There are just too many issues that would need resolving (in my opinion) to make it feasible.
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    Last edited by Mikey_R; 09-13-2021 at 05:40 AM.

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