Quote Originally Posted by ssunny2008 View Post
Snip
If u can juggle some words around, id agree with this statement partially. As of 5.56 and most likely 6.0 mastering the job is not required nothing in the game will eat u alive if u havent learned your job unless, to the point even healers can relax abit and tanks dont have nearly as much responsibility as the used to.

Having said this , i Cannot STAND the trend of praying upon jobs that have "complex kits" and wishing for them to be easier rather than idk...practicing. I sucked as MNK and did unsynced content to try to learn and master it and i did (still have issues keeping twins up from fight to fight but ive learned the job) same with SAM as postionals and melee were new to me as i was seeking a new job after MCH got its lobotomy. Same with learning astos cards and its effects like spread and hold. and with MCH in SB when my dps was horrid in Deltascape and learned i was doing my rotation wrong, forgetting ammo, and ogcds, letting wildfire rot, not using FT or Hotshot ect. Point is the learning process is awesome.

BRD , SMN, MNK, and i see a few Sam reduction requests too, disgust me. You should never want a job to be reduced because its too hard. Job issues should be if they are horribly OP, or underpowered. or the kit is; unintuitive, incomplete , isnt functional or isnt fun. If they do apply by all means vent ur concerns, but its usually just "remove dots, remove egi, remove postionals, Tsubame-gaeshi ruined sam, and remove the dot no one uses it anyways"

Not saying MNK is perfect, it has issues but its postionals isnt the biggest concern