I'm curious to know what everyone's perfect job would be, whether it's a specific mechanic or aesthetic or a current job altered in some way, ignoring any preconceptions of what a job should or should not be (balance aside). What's yours?
I'm curious to know what everyone's perfect job would be, whether it's a specific mechanic or aesthetic or a current job altered in some way, ignoring any preconceptions of what a job should or should not be (balance aside). What's yours?



this thread won't get noticed much here, i advise putting it in general or the individual roles
also might I suggest providing an example

Hmm... I mean, crazy super out there things? I'd like some sort of barrier mage tank, preferably called Sage as that seems like something that would feel kind of fitting and be neat to explore. Alternatively a more proper Summoner (call it Evoker/Illusionist/whatever), and the idea I have for that is basically summoning little stationary elemental sprites which you then fuse to create a burst summon. It's kind of based off of WoW Shaman Totems way back when mixed with Melia from Xenoblade in terms of where my rough headspace was.


Well my first answer is "blue mage, using monster skills balanced for group play", but the devs seem to both actively hate and punish you for ever liking that.
I'd love to see some of the more wild stuff like chocobo knight as a real-boy class (dont freak out folks, it's just animation-based with your FC chocobo, not some crazy new mounted combat mechanic across the board), could rock maiming gear so DRG finally has some competition. perhaps with charging attacks that reposition you or put you on the opposite side of the mob--charging through the monster, flank to flank/rear to front depending where you start, center of those positions, or perhaps just executing a line attack to a position you mark/place like an AoE skill for ease of coding/positioning--with chocobo magics for utility (choco cure, barrier, etc) or AoE/finishers (choco fire, meteor)
Mime/Mimic could be a fun limited job: pick and choose actions (but not traits!) from any and every combat job to build-your-own class--specifically designed for unsynched/solo content, rather than BLU's wishy-washy "we say it's for field content but in practice it's duty/trial content with no matchmaking allowed".
Last edited by SpiralMask; 05-24-2020 at 12:49 AM.
If that's what tickles your fancy then so be it, but it doesn't have to be crazy super out there.Hmm... I mean, crazy super out there things?
Well my first answer is "blue mage, using monster skills balanced for group play", but the devs seem to both actively hate and punish you for ever liking that.Don't care what anyone else thinks here, just what you would most like to see and maybe how you'd go about it. This is an idea thread, go nuts. Seeing some cool stuff so far.Eh, doing Blue Mage that way would be... not really super feasible.
Yes it could! I was also thinking of a Mime but more on-the-fly copying other people than planning your spells ahead of time. That's a very interesting way to go though, I imagine you could create some crazy combos!Mime/Mimic could be a fun limited job: pick and choose actions (but not traits!) from any and every combat job to build-your-own class--specifically designed for unsynched/solo content, rather than BLU's wishy-washy "we say it's for field content but in practice it's duty/trial content with no matchmaking allowed".
Maybe later, will see how this goes. ^^this thread won't get noticed much here, i advise putting it in general or the individual roles
also might I suggest providing an example


It used to exists, it was called Scholar.
(I'm not even exagerrating, to me, it really was almost perfect).

I'd just love something playable that also uses the maiming gear set
FFXIV - 1.0 classic servers (before the meteor) should happen. I think I want it, and I do.

I'd love to see the musketeer job realized as it's own job
FFXIV - 1.0 classic servers (before the meteor) should happen. I think I want it, and I do.


a frontline healer wielding a mace and buckler who builds resources for its ogcd healing with its melee combo while also having a basic ranged nuke it can fire when mechanics force it away from the boss.
A Spell-blade Job would be my choice. I'm thinking it would have a caster/melee feel to it, where you swap between different elemental stances. These stances would give access to spells, for the caster side, and change your melee combos to that element. What would be really cool would be to combine multiple elements to add two, three or even four debuffs to an enemy, and would be balanced with needing to skills like NIN does. The amount of cool-looking animations and raid potential with the debuffing. I don't know if the elemental combining thing could work because it would be too similar to NIN, but it could work if they were elemental incantations.
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