I'm curious to know what everyone's perfect job would be, whether it's a specific mechanic or aesthetic or a current job altered in some way, ignoring any preconceptions of what a job should or should not be (balance aside). What's yours?
I'm curious to know what everyone's perfect job would be, whether it's a specific mechanic or aesthetic or a current job altered in some way, ignoring any preconceptions of what a job should or should not be (balance aside). What's yours?
this thread won't get noticed much here, i advise putting it in general or the individual roles
also might I suggest providing an example
Hmm... I mean, crazy super out there things? I'd like some sort of barrier mage tank, preferably called Sage as that seems like something that would feel kind of fitting and be neat to explore. Alternatively a more proper Summoner (call it Evoker/Illusionist/whatever), and the idea I have for that is basically summoning little stationary elemental sprites which you then fuse to create a burst summon. It's kind of based off of WoW Shaman Totems way back when mixed with Melia from Xenoblade in terms of where my rough headspace was.
Well my first answer is "blue mage, using monster skills balanced for group play", but the devs seem to both actively hate and punish you for ever liking that.
I'd love to see some of the more wild stuff like chocobo knight as a real-boy class (dont freak out folks, it's just animation-based with your FC chocobo, not some crazy new mounted combat mechanic across the board), could rock maiming gear so DRG finally has some competition. perhaps with charging attacks that reposition you or put you on the opposite side of the mob--charging through the monster, flank to flank/rear to front depending where you start, center of those positions, or perhaps just executing a line attack to a position you mark/place like an AoE skill for ease of coding/positioning--with chocobo magics for utility (choco cure, barrier, etc) or AoE/finishers (choco fire, meteor)
Mime/Mimic could be a fun limited job: pick and choose actions (but not traits!) from any and every combat job to build-your-own class--specifically designed for unsynched/solo content, rather than BLU's wishy-washy "we say it's for field content but in practice it's duty/trial content with no matchmaking allowed".
Last edited by SpiralMask; 05-24-2020 at 12:49 AM.
Eh, doing Blue Mage that way would be... not really super feasible. It isn't just about balance of the skills themselves (they're a huge hodgepodge so it would be a lot of work to actually create something resembling a normal job) but about how acquisition of the skills isn't reliable either. While I think they could just toss the job into Duty Finder as is it would cause a lot of problems.
I'd definitely like to see them do more with Maiming Gear though, it's kind of weird that Dragoons are the only ones who use it. But given Ninja and Scouting Gear it's just kind of the norm with Melee DPS to have things kind of oddly split up that way.
Gunner, already had my wish but they took away my bullets!!!
acquisition could just as easily be tied to job quests (like literally everyone else), or make more use of BLU's already implemented "you must have X, Y and Z actions learned to do the next job quest" mechanic to enforce whatever 'mandatory' skills are required by level, or even have it as a check for the duty finder like with level, ilevel (and probably job crystal, c'mon people), etc. something, ANYTHING would be better than the current design of "i hope you have 3/7/23 people at gunpoint, or half your kit is barred to you forever--please feel free to kill yourself in any of the fire/physical/healing flavors we have given you, and enjoy the... extra weekly tomestones and nothing else". Skill-wise, a lot of the hodgepodge currently comes from the class using the removed-two-expansions-ago element system (which is why we have eight flavors of "220 potency cone aoe") and assortment of apply-three-times-and-they're-gone-forever status effects (if the enemy wasn't completely immune in the first place, making that a waste of hotbar space). The majority of them could be pared down or chosen from more iconic skills in ff14 (not everything needs to be historically accurate to the wider series, make them EORZEAN blue mages) and made more unique individually rather than the wide-but-shallow approach right now. it would also be incredibly easy to rationalize in the class' lore as "BLU's use monster aether, but as a human being there are sometimes unexpected side-effects(such as not applying vuln stacks/broken status/DoT every time an enemy is hit with it, or why it's potency is weaker/stronger than the base creature's)"
I'll stop ranting now.
and to be fair, me and friends were assuming DNC would get scouting gear so things were more evenly distributed back in ShB's announcement of it, but here we are.
If you tied it to job quests and levels then you're breaking a part of what makes Blue Mage what it is. And if the abilities are not legitimate enemy abilities (even the totems are pushing it to me) then it's also a big issue, which means completely reworking them from what enemies use isn't fitting the job either. So far the answers people have either hit balance really hard (just toss Blue Mages into there without changing things, maybe add some restrictions in terms of what they can use) or result in losing what makes the job what it is (that it uses legitimate monster magic).
And I really don't get why Ninja got its own special fancy armor category either. Personally feel they should rebalance the armor categories, but given how they make armor by piecemeal and such it's kind of irrelevant. Healer and Caster after all share armor just with recolors pretty often, same goes for Scouting and Aiming. I guess it matters for the sake of loot distribution, but I don't see any way to fit it when Melee DPS uses three different categories while the other four roles are all unified in the same armor.
Blue already breaks that stuff itself, the spells we currently learn as blu function differently to the spells that the actual monsters cast (see chirp for example or devour, there a fair few that are different). Blu is the most flexible job in the final fantasy franchise, and has had vastly different identities depending on which game it is in, wether that means learning spells from items and not monsters like ff8, or using cats and catfood to cast the magic like in bravely second, or eating monsters to gain skills like in ff9. There is many ways that it could have been done in ffxiv, the problem was they were too tunnel visioned into how it was in FFXI. Much like how there is a different blu identity for most games its in, ffxiv blu could have had its own identity and learning technique as well, and it would be just as consistent as long as the skills used were monster abilities, and it could have been a regular job. They've made it into it own side content now, and if they actually add something fun to do on it then that'll be great, but hiding behind lore and identity is a flimsy shield when it doesnt hold up to any sort of scruitiny.
Who knows what the future will bring for BLU, I for one hope we get a best of both worlds approach with an "endgame blu" and a "limited blu" so both sides are happy, however who know, all I do know is they'll have to do something to engage people, if current morbol mount aquisition rates are anything to go by, only 0.01% of the playerbase have engaged with blu, and most of that is from japan, if you go off of cute justice its 5%, but thats a minion you can get without even doing anything on blu except get it to 60 which takes like 20 mins from 50.
Last edited by ReiMakoto; 05-24-2020 at 01:50 AM.
If that's what tickles your fancy then so be it, but it doesn't have to be crazy super out there.Hmm... I mean, crazy super out there things?
Well my first answer is "blue mage, using monster skills balanced for group play", but the devs seem to both actively hate and punish you for ever liking that.Don't care what anyone else thinks here, just what you would most like to see and maybe how you'd go about it. This is an idea thread, go nuts. Seeing some cool stuff so far.Eh, doing Blue Mage that way would be... not really super feasible.
Yes it could! I was also thinking of a Mime but more on-the-fly copying other people than planning your spells ahead of time. That's a very interesting way to go though, I imagine you could create some crazy combos!Mime/Mimic could be a fun limited job: pick and choose actions (but not traits!) from any and every combat job to build-your-own class--specifically designed for unsynched/solo content, rather than BLU's wishy-washy "we say it's for field content but in practice it's duty/trial content with no matchmaking allowed".
Maybe later, will see how this goes. ^^this thread won't get noticed much here, i advise putting it in general or the individual roles
also might I suggest providing an example
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