


I can get behind this. It makes sense and might deal with that frustration some people feel when they kill something and have only dark matter to show for it.I would suggest low to mid ranged content have no lock out (or leave it at 15 mins), end game dungeons/primals to have 24 hour content (increase the chance of drop rates) and then later on when we get real raid content to be 3-7 days reset timers.
If SE did go this route and have lock out periods they would no longer need timers on dungeons, as players would only be able to do each instances and raids once per day.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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