Quote Originally Posted by Preypacer View Post
For just one example, Final Fantasy XI. They maintained a healthy, very loyal and dedicated player base who stuck with the game for 7 or more years, and XI was extremely dependent on RNG based rewards. More than that, it was based on RNG, on top of rare spawns with long periods of time between spawn windows. Still, people hung around, even well after MMO's like WoW and its ilk started popularizing the "casual friendly" route where everything comes easier and faster.
Well that's all well and good but I wonder how many people it managed to push away with the same design.

I know you are talking about looking at the game as a whole, but for many people the loot situation is a big part of what keeps them playing and good or bad the casual player base do tend to want things as soon as possible.

It all comes down to what kind of player base SE want to attract or keep in the long run.

Quote Originally Posted by Preypacer View Post
There are people on these forums right now that I've seen complaining about the same things going back for months. They've been making that threat that they and others will quit if SE doesn't do what they want. And yet they're still here. Still playing, and still making that threat. They'll be here months from now doing it as well, guaranteed.
Yes people keep saying if you don't sort this we will leave, but you don't just up sticks and leave over night it takes time for things to get to a point where that happens, the straw the broke that camels back so to speak. (this is what happened with me in 11 FWIW)

What with Tera, GW2 and Diablo 3 coming out in the next few months SE can't down play the concerns of their player base, they will end up with nobody left otherwise.