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  1. #1
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by TheVedis View Post
    this is something players wanted, no cooldown, they got it, they are now paying the price
    What players wanted this? I don't remember any such thing in a player's poll

    I would gladly be locked out 24 hours or more if I actually got something as opposed to weeks of (winning) effort with nothing to show for it ~_~
    (12)

  2. #2
    Player
    Endemerrin's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    487
    Character
    Sylve Lowen
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by EdenArchangel View Post
    What players wanted this? I don't remember any such thing in a player's poll

    I would gladly be locked out 24 hours or more if I actually got something as opposed to weeks of (winning) effort with nothing to show for it ~_~
    A hundred times this. I'd gladly take longer lock outs if it meant actually having a fighting chance at gear instead of week after week of disappointment. Quite frankly, the only reason I stuck with FFXIV so long is because I had hope it would turn out right. When we got our first instances, I was ecstatic. Dzemael Darkhold? Fun stuff. The drop rate also wasn't entirely abysmal, and at the time the equipment was really good. Things slowly got worse from there on out, with lower drop rates making things more and more frustrating for me.

    FFXIV's saving grace to me is 2.0, but if they continue with this trend of rewarding tons of effort with "Well, maybe you'll have better luck next time." over and over again, I don't know if the game will keep my interest for long.

    I think one of the most pressing issues is the sheer lack of equipment outside of crafted gear. For us min-maxers, there really isn't much in-between. Either double/triple melded gear or Darklight. Maybe a spare piece of GC gear here and there, or a single piece of militia gear.

    We need more options for gear that are accessible with different types of effort. Whether it's incredibly powerful dungeon gear with a low drop rate (like Darklight) or a moderate set of in-between gear with a slightly better drop rate from another dungeon. The more options this game has, the better. Making people choose between two extremes and having little to fill between them isn't really acceptable in a modern day MMO. People like to have options.
    (7)
    Last edited by Endemerrin; 04-29-2012 at 08:17 PM.