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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Endemerrin View Post
    On the contrary, you make the RNG low and it drives away your dedicated endgame players because they get fed up with getting absolutely no reward for all their effort - while others groups might be having significant luck and receive ten times the amount of loot you've received for ten times less work.
    the rng is required to be low for 1 huge reason you are forgetting


    0 cooldown

    we have next to no cooldown on re-entry, so without a low drop rate, people will earn everything super quick once they learn how to win

    this is something players wanted, no cooldown, they got it, they are now paying the price

    the alternative is getting 1 drop and only being allowed to enter every few days....and people will probly have more of an issue with that

  2. #2
    Player
    Alderton's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    112
    Character
    Alderton Morris
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TheVedis View Post
    the rng is required to be low for 1 huge reason you are forgetting


    0 cooldown

    we have next to no cooldown on re-entry, so without a low drop rate, people will earn everything super quick once they learn how to win

    this is something players wanted, no cooldown, they got it, they are now paying the price

    the alternative is getting 1 drop and only being allowed to enter every few days....and people will probly have more of an issue with that
    Happy mediums can exist, though. And I feel as though the current implementation sways more towards frustration than enticement. I've gone days/weeks of doing dungeons for hours a night without seeing anything drop. Maybe my LS is just unlucky, but that's NOT fun. It doesn't make me want to keep trying to get the gear. It makes me want to go do something else.
    (4)

  3. #3
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by TheVedis View Post
    this is something players wanted, no cooldown, they got it, they are now paying the price
    What players wanted this? I don't remember any such thing in a player's poll

    I would gladly be locked out 24 hours or more if I actually got something as opposed to weeks of (winning) effort with nothing to show for it ~_~
    (12)

  4. #4
    Player
    Endemerrin's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    487
    Character
    Sylve Lowen
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by EdenArchangel View Post
    What players wanted this? I don't remember any such thing in a player's poll

    I would gladly be locked out 24 hours or more if I actually got something as opposed to weeks of (winning) effort with nothing to show for it ~_~
    A hundred times this. I'd gladly take longer lock outs if it meant actually having a fighting chance at gear instead of week after week of disappointment. Quite frankly, the only reason I stuck with FFXIV so long is because I had hope it would turn out right. When we got our first instances, I was ecstatic. Dzemael Darkhold? Fun stuff. The drop rate also wasn't entirely abysmal, and at the time the equipment was really good. Things slowly got worse from there on out, with lower drop rates making things more and more frustrating for me.

    FFXIV's saving grace to me is 2.0, but if they continue with this trend of rewarding tons of effort with "Well, maybe you'll have better luck next time." over and over again, I don't know if the game will keep my interest for long.

    I think one of the most pressing issues is the sheer lack of equipment outside of crafted gear. For us min-maxers, there really isn't much in-between. Either double/triple melded gear or Darklight. Maybe a spare piece of GC gear here and there, or a single piece of militia gear.

    We need more options for gear that are accessible with different types of effort. Whether it's incredibly powerful dungeon gear with a low drop rate (like Darklight) or a moderate set of in-between gear with a slightly better drop rate from another dungeon. The more options this game has, the better. Making people choose between two extremes and having little to fill between them isn't really acceptable in a modern day MMO. People like to have options.
    (7)
    Last edited by Endemerrin; 04-29-2012 at 08:17 PM.