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  1. #1
    Player
    Endemerrin's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    487
    Character
    Sylve Lowen
    World
    Balmung
    Main Class
    Gunbreaker Lv 90

    Hamlet Defense, more RNG? Discouraging.

    I was speaking with some friends and linkshell mates earlier, and we all came to a general consensus that this trend of random number generation for every single type of content has been getting rather old. It can be understandable for certain types of content, such as instances and open-world HNMs - but Hamlet Defense ended up being a huge disappointment.

    Right now the only type of gear that can be readily worked towards is crafted items and the small selection of Grand Company equipment. The majority of the content has been all RNG based, and with low drop rates at that. Running CC and AV over and over again only to come out with a small handful of Darklight gear after weeks was demoralizing enough, but now we're faced with running Hamlet over and over with yet again a small chance of obtaining equipment due to random number generation. We're over ten runs in and all we've seen is fireworks and dark matter. Not even an accessory.

    Personally, I feel Hamlet Defense would fit the perfect niche for a point based reward system. With players who donate more materials, or players who perform better during the battle phase gathering more points to purchase gear quicker.

    Just throwing a chest in the instance and making us farm Hamlet Defense over and over and over again to no avail is just yet again more demoralizing content when your luck runs low. Some players like that, but I think it should be kept to the instances and NMs - not content like this.

    Naturally, I'm not saying you should be able to do ten Hamlet Defense and be able to purchase a piece of gear - but we should be able to slowly work towards purchasing gear with a point system. Hamlet Defense should not just be another RNG based farm-fest like the instances are. We have enough of that as is.
    (50)

  2. #2
    Player
    Phrozen's Avatar
    Join Date
    Mar 2011
    Location
    Space
    Posts
    176
    Character
    Mister Phro
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    you're doing it wrong
    (3)
    Your seed makes you strong.

  3. #3
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Well, I'm doing it right and I still don't have a darklight body.

    Droprate blows chunks.

    So no.
    (43)

  4. #4
    Player
    Alderton's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    112
    Character
    Alderton Morris
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DoctorMog View Post
    Well, I'm doing it right and I still don't have a darklight body.

    Droprate blows chunks.

    So no.
    We've been running dungeons every night since patch, have done weekend days where all we do are dungeons for 12+ hours, and the LS hasn't seen a single body drop yet.

    It's really discouraging. I LIKE the new content, it is fun to do, but having to constantly do it over and over with no reward has really soured the entire experience. And it's is compounded by the fact that we don't feel like we're even progressing towards the rewards. At LEAST the primal fights have that going for it.

    I can't find it fun anymore, but we still want the gear for future content. And to see the new content continuing that trend is really unfortunate.
    (4)

  5. #5
    Player

    Join Date
    Dec 2011
    Location
    Uldah
    Posts
    153
    Yah, I would be all for a currency based reward system in Hamlet. It would be similar to other games' daily rep grind. Agree with everything the OP says. And I'm 99% sure I'm doing it right too lol.
    (6)
    vii.guildwork.com

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    RNG can be modified in it though by scoring better

    yes a single drop has a low proc rate for gear

    but the more points the more drops you get

  7. #7
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    What's interesting here (and may sound contrary to my other posts, but isn't!) is if there is a lack of rewards, then that is a problem, lore wise!

    We are adventurers... we are 'paid' rewards for our deeds.
    Defending the hamlet, we do on the expectation of being rewarded.
    If we do not get a reward, then as an adventurer, we loose interest in defending the hamlet and will leave it to the residents/city to take care of.

    (Contrary to Dungeon rewards, where we go because we want to adventure and find loot. Not to help/protect anyone else.)

    Is it at all possible that a 'booboo' is being made in how we get rewards (or with the system itself)?
    (13)

  8. #8
    Player
    Phrozen's Avatar
    Join Date
    Mar 2011
    Location
    Space
    Posts
    176
    Character
    Mister Phro
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    since you're doing it right you're getting 20k+ without multiplier?
    (0)
    Your seed makes you strong.

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    604
    1% drops rates need to go
    (20)

  10. #10
    Player
    Luhy's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Arla Rhylbroes
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    This game is slowly looking more exciting, but new things are being implemented in such a way that it's like the Tanaka FFXIV. It's turning into a game of punishments for being punished and work for the sake of being punished.
    (2)

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