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  1. #1
    Player
    Alxyzntlct's Avatar
    Join Date
    May 2021
    Location
    Ul'Dah
    Posts
    169
    Character
    Alyx'ender Lutece
    World
    Faerie
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by LaylaTsarra View Post
    The mechanic is just fine the way it is. I don't support their removal or making them any easier than they are already.
    I agree with LaylaTsarra 100%; as a relatively new player myself, I found my experience with collecting Aether Currents to be a pleasant addition to the entire questing/exploration process and haven't had literally any issues with it at all during the entire time I've spent leveling and making my way to current content.

    If anything, I actually really like how it's been implemented:
    - The environments are absolutely gorgeous, so have an additional excuse to explore is all kinds of awesome
    - Collecting them is SUPER easy via using the Compass while playing through the story
    - It's incredibly satisfying hitting that point where you know you're wrapping up an area and get that unlock notification, which subsequently leads to Flying which is all kinds of awesome

    So yeah, not only do I hope that it stays the way it is, I hope it continues the way it is.

    I too came from WoW and found that system incredibly dis-satisfying in contrast, considering how initially it was just a purchase, then given, THEN required jumping through all kinds of hoops, then more hoops, then wound up just being given whenever the Devs got tired of yanking the players around.

    Aether Currents are awesome and I hope they stay as they are.
    (5)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,044
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SeverianLyonesse View Post
    Just gonna throw my two cents in here but I do agree that aether currents should probably be removed. They weren't/aren't fun, and not every player has the foresight to do them in tandem with MSQ progression. More importantly, unlike other major barriers like MSQ and leveling, they will always be a barrier to new players because they aren't covered by story skips on the mogstation.
    They actually are included in story skips.

    And I don't think they're much of a chore anyway. I'd sooner see them removed from sidequests than the overworld.
    (2)

  3. #3
    Player
    AusarViled's Avatar
    Join Date
    Aug 2021
    Location
    Void
    Posts
    78
    Character
    Ausar Viled
    World
    Sargatanas
    Main Class
    Black Mage Lv 80

    Regarding feedback

    - regarding path finding in WoW, it’s not intrusive. Mounts in WoW are much faster then the mounts in FF14. Here the mounts in new areas are almost same speed as sprinting, which makes them virtually useless. This psychological harms the player every time, because the moment you gain a mount speed increase, your gone from zone in ff14 and back to snails pace.

    Likewise, paths are always in useful spots, in FF14, they never are. What is the point of a porter when it’s 20 feet from the crystal that I can teleport too? In FF14 they are always a hinderance as they are not where I need them.

    By the time you unlock flight through in the region, it’s over, if the side quests where unlocked the moment one entered the maps, and the msq one was very early into the map, then it would be useful. This system punishes you for trying, and punishes you if you don’t. The result is burn out.

    - mounts / flight cost a lot in WoW… not true. Even in cata you could go to goldshire inn, and role play for like a day and get enough gold to fly, it really was a not issue. Once you unlocked, it would last you for the entire expansion, not 1 hour while your getting burdened psychologically by moving at -300%. [feels]

    Flight in WoW, was also rewarding. I greatly prefer the divide of land/ flight mounts, and find it weird and awkward how it is in FF14. The larger mounts make you feel like your moving at -1000% speed. [eg: Behumut].


    TLDR

    No WoW did not burden you the player more, it felt a lot less annoying to deal with.
    (0)

  4. #4
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,044
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by AusarViled View Post
    This psychological harms the player every time
    Could you be any more overdramatic about this?

    Sure it's a bit disappointing and frustrating to be back down to the slow speed, but calling it "psychological harm" both overplays the severity of it and underplays the severity of actual psychological harm.

    Slow mounts are tedium, not suffering.
    (3)

  5. #5
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AusarViled View Post
    - regarding path finding in WoW, it’s not intrusive. Mounts in WoW are much faster then the mounts in FF14. Here the mounts in new areas are almost same speed as sprinting, which makes them virtually useless. This psychological harms the player every time, because the moment you gain a mount speed increase, your gone from zone in ff14 and back to snails pace.

    Likewise, paths are always in useful spots, in FF14, they never are. What is the point of a porter when it’s 20 feet from the crystal that I can teleport too? In FF14 they are always a hinderance as they are not where I need them.

    By the time you unlock flight through in the region, it’s over, if the side quests where unlocked the moment one entered the maps, and the msq one was very early into the map, then it would be useful. This system punishes you for trying, and punishes you if you don’t. The result is burn out.

    - mounts / flight cost a lot in WoW… not true. Even in cata you could go to goldshire inn, and role play for like a day and get enough gold to fly, it really was a not issue. Once you unlocked, it would last you for the entire expansion, not 1 hour while your getting burdened psychologically by moving at -300%. [feels]

    Flight in WoW, was also rewarding. I greatly prefer the divide of land/ flight mounts, and find it weird and awkward how it is in FF14. The larger mounts make you feel like your moving at -1000% speed. [eg: Behumut].


    TLDR

    No WoW did not burden you the player more, it felt a lot less annoying to deal with.
    um... pathfinding in WoW was "not...intrusive"?

    Pathfinder 1... (first of two) BfA
    10 reps to revered.
    100 world quests
    Fully explore 6 zones
    complete 100 world quests
    complete a war campaign
    fully complete zone questline

    PathFinder part 2 (BfA)
    3 more revered reps
    fully explore 2 zones

    they expected an average player to complete in 4 to 5 weeks.
    (reality was since you were also trying to increase your overall power, usually took longer)

    I am not really sure how you think that was easier and "better" than FFxiv.

    I wonder if you even played WoW based on what you wrote. as for "roleplaying in Goldshire" thats a laugh and a half. not everyone wants to make their gold erping in an online game.

    as for lasting an "entire expansion" thats false. Pathfinder 2 was NEVER released until about 1/2 of the way through the expansion. half the time you never completed the zone questline until you were max level. in BfA pathfinder 1 was available on release, it was added in patch 8.01 (july 2018) and pathfinder 2 in patch 8.2 (june 2019).

    in FFxiv, you can fly in the zone with the AC all unlocked. technically you can unlock them all day 1 if you no lifed it.

    not sure what WoW you played, but certainly wasnt the same one I spent over a decade part of.
    (5)

  6. #6
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,489
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AusarViled View Post
    Flight in WoW, was also rewarding. I greatly prefer the divide of land/ flight mounts, and find it weird and awkward how it is in FF14. The larger mounts make you feel like your moving at -1000% speed. [eg: Behumut].
    We used to have terrestrial and flying mounts. You can still see the divide in the descriptions. But the devs listened to feedback about how this was silly and limiting when we had to swap from our favorite mounts to fly so they made everything able to fly.
    (2)

  7. #7
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TaleraRistain View Post
    We used to have terrestrial and flying mounts. You can still see the divide in the descriptions. But the devs listened to feedback about how this was silly and limiting when we had to swap from our favorite mounts to fly so they made everything able to fly.
    And the kicker with flight speed: It's always at max, and never drops like land speed does. You need to unlock that to being faster.
    (1)

  8. #8
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    OH they are? Nevermind then. We coo.
    (0)