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  1. #61
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    I personally don't see the need for aether currents at all to be honest. The MSQ is more than capable of exploring all the zones. If we unlocked flying by default after completing the x.0 story I wouldn't exactly complain.
    (2)

  2. #62
    Player
    DBriggs304's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    750
    Character
    Fu Soya
    World
    Excalibur
    Main Class
    Red Mage Lv 55
    Quote Originally Posted by Kes13a View Post
    perhaps you prefer the system in WoW?
    While I personally liked Pathfinder in WoW (cause of the account wide trade off for flying afterwards) you still a gated by when THEY say you can fly (usually at least a year after launch). Here, you play the game, get the currents, and have flying (usually when done with zone story) but it's already there for the hunts, fates, and btribe quests.

    I prefer our system over wow's as well.
    (2)

  3. #63
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Seera1024 View Post
    I haven't found any huge reason to have flying on the maps once the MSQ takes you away from them.

    I have them on my main and I've got an alt that's only gotten a few of them and I've not been terribly inconvenienced by not having flying unlocked on those maps. And my alt has completed all currently released MSQ and is waiting for Endwalker to release.
    Mostly it's useful if you're a crafter/gatherer and want to be able to gather materials for crafting gear and such (witness zipping around to gather things to make Exarchic gear for your alt jobs or whatever), or if you run treasure maps with any sort of regularity. Having flight for those is useful (in the case of the maps) or even necessary (in the case of gathering, as some gathering nodes cannot be reached without flight).
    (3)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  4. #64
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    984
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    Just think, you only have to do them all once. Unless you have a bunch of alts.

    Unlocking flying could be much MUCH worse if one looks at... ehem; another example of it.
    (2)


    Journey to all fish: 1383/1729 (348 remaining) [79%]

  5. #65
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,369
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    The only field aether current I really hate going for is one in the Lochs that requires going halfway across the zone, through the crypts, across another plateau, and then jumping across a wall to reach it. That one can go straight to the lowest of the nine hells.

    I don't mind the current system (as has been mentioned before, there are much worse alternatives), but I wouldn't object to seeing the field aether currents reduced or removed for past expansions. The quest currents work well enough as a broken bridge to keep people from going to the wrong parts of zones too early where that's important (the Sea of Clouds, Azys Lla, the Fringes, the Peaks, Ahm Areng, and Kholusia).
    (4)

  6. #66
    Player
    Holystyle's Avatar
    Join Date
    Aug 2021
    Posts
    39
    Character
    Saint Sinner
    World
    Twintania
    Main Class
    Gladiator Lv 35
    Quote Originally Posted by AusarViled View Post
    the aether currents where added with heavensward as a way to slow down the player to force them to quest at slower pace
    HOW is that even possible with portals everywhere?
    It takes more time TO TALK WITH NPC and read dialogue/watch some non voiced cutscene then actually travelling or even doing combat in quest .

    #limit flying. with portals everywehre it is joke lol.
    (1)

  7. #67
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Another option is to make friends with someone that has a 2 person mount. Find them a list of where all the exploration currents are. Get flown to all of them. Done in nothing flat.

    Me I actually LIKE hunting down the aether currents and really would not like to see it changed. Its one of the things I look forward to when questing in a new zone. Keeping my eyes open for the currents as I quest through and then going back to find the ones I missed has become a game in itself for me. Can I do this zone without missing any?
    (4)

  8. #68
    Player
    Alxyzntlct's Avatar
    Join Date
    May 2021
    Location
    Ul'Dah
    Posts
    169
    Character
    Alyx'ender Lutece
    World
    Faerie
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by LaylaTsarra View Post
    The mechanic is just fine the way it is. I don't support their removal or making them any easier than they are already.
    I agree with LaylaTsarra 100%; as a relatively new player myself, I found my experience with collecting Aether Currents to be a pleasant addition to the entire questing/exploration process and haven't had literally any issues with it at all during the entire time I've spent leveling and making my way to current content.

    If anything, I actually really like how it's been implemented:
    - The environments are absolutely gorgeous, so have an additional excuse to explore is all kinds of awesome
    - Collecting them is SUPER easy via using the Compass while playing through the story
    - It's incredibly satisfying hitting that point where you know you're wrapping up an area and get that unlock notification, which subsequently leads to Flying which is all kinds of awesome

    So yeah, not only do I hope that it stays the way it is, I hope it continues the way it is.

    I too came from WoW and found that system incredibly dis-satisfying in contrast, considering how initially it was just a purchase, then given, THEN required jumping through all kinds of hoops, then more hoops, then wound up just being given whenever the Devs got tired of yanking the players around.

    Aether Currents are awesome and I hope they stay as they are.
    (5)

  9. #69
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    13,999
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SeverianLyonesse View Post
    Just gonna throw my two cents in here but I do agree that aether currents should probably be removed. They weren't/aren't fun, and not every player has the foresight to do them in tandem with MSQ progression. More importantly, unlike other major barriers like MSQ and leveling, they will always be a barrier to new players because they aren't covered by story skips on the mogstation.
    They actually are included in story skips.

    And I don't think they're much of a chore anyway. I'd sooner see them removed from sidequests than the overworld.
    (2)

  10. #70
    Player
    AusarViled's Avatar
    Join Date
    Aug 2021
    Location
    Void
    Posts
    78
    Character
    Ausar Viled
    World
    Sargatanas
    Main Class
    Black Mage Lv 80

    Regarding feedback

    - regarding path finding in WoW, it’s not intrusive. Mounts in WoW are much faster then the mounts in FF14. Here the mounts in new areas are almost same speed as sprinting, which makes them virtually useless. This psychological harms the player every time, because the moment you gain a mount speed increase, your gone from zone in ff14 and back to snails pace.

    Likewise, paths are always in useful spots, in FF14, they never are. What is the point of a porter when it’s 20 feet from the crystal that I can teleport too? In FF14 they are always a hinderance as they are not where I need them.

    By the time you unlock flight through in the region, it’s over, if the side quests where unlocked the moment one entered the maps, and the msq one was very early into the map, then it would be useful. This system punishes you for trying, and punishes you if you don’t. The result is burn out.

    - mounts / flight cost a lot in WoW… not true. Even in cata you could go to goldshire inn, and role play for like a day and get enough gold to fly, it really was a not issue. Once you unlocked, it would last you for the entire expansion, not 1 hour while your getting burdened psychologically by moving at -300%. [feels]

    Flight in WoW, was also rewarding. I greatly prefer the divide of land/ flight mounts, and find it weird and awkward how it is in FF14. The larger mounts make you feel like your moving at -1000% speed. [eg: Behumut].


    TLDR

    No WoW did not burden you the player more, it felt a lot less annoying to deal with.
    (0)

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