controller is nice for lazy play, but will always and forever limit your skill ceiling by simple virtue of how it works. fact.
controller is nice for lazy play, but will always and forever limit your skill ceiling by simple virtue of how it works. fact.
isn't it simple? with the cursor starting at a home position (we'll say 1), it takes you one button press to use ability 1, and one button press for keyboard/mouse to do the same. two button presses for you to use ability 2, 1 button press for keyboard/mouse. three button presses to use ability 3, 1 for k/m. four button presses for 4, 1 for k/m.
even accounting for the cursor being at the last ability used and your bars being set up for the next combo or ability you want to use being next to it, this can only happen so many times in a row before you either need to skip several spaces in either direction. and this isn't even accounting for separate action bars or macro bars.
the very simple, objective point of the matter is that when everything is equal- no matter how fast you are on gamepad, it takes less time for a keyboard/mouse user to complete the same actions. there is simply no disputing this.
the most obvious way to demonstrate this is with archer/bard on moogle. to do optimal dps you keep every WS on cooldown while light shotting absolutely as much as humanly possible. both gamepad and keyboard/mouse can keep everything on cooldown... except for light shot. only k/m can effectively do this. the difference between a player using k/m hitting their dps ceiling and a player using gamepad hitting their dps ceiling tends to be a difference of about 25-50 light shots... or more. which is why a gamepad user will likely cap out at around 70-75 dps where a keyboard/mouse user can cap out between 80-90.
50+ light shots makes a hell of a difference, and there is simply no logically objective way to dispute the fact that every time a keyboard/mouse user wants to use light shot in between WSs it takes him 1 button press, then 1 button press to do his next WS... and the gamepad user has to do quite a number more.
these are precious seconds when, added up over the course of a battle, cost you precious dps time.
them's the breaks. and i'd say it's going to be pretty hard to argue otherwise until someone shows me evidence of a gamepad archer/bard hitting 85 end dps on moogle, and/or a gamepad monk hitting 160 single-target end dps on mistress.
Honestly you're talking about split seconds of difference to a point where it doesn't make that much difference in the long run. Especially with fights this short.
But you are right. k/m is strictly faster.
Course it's really all moot, the recast on lightshot, or anything else is what equalizes it all, I can easily use a controller to get from action 1 to action 30 and back in the time it takes to be able to re lightshot.
Unless they removed the lightshot recast? At which point I can just sit and mash "X" all day.
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Selecting skills with a controller is much much slower that pressing a number key, when I am fighting something difficult (especially solo) I will always use keys with the action bar because its much faster and reliable.
What with lag also it can effect where you scroll to on the action bar when using both controller and arrow keys and sometimes can end up pressing the wrong action.
Like someone said above if you are feeling lazy use controller (which I do at times) but if you want to be accurate and on the ball keyboard and mouse is probably better.
That being said targeting with a mouse is horrendous still, hopefully in 2.0 it will be much better.
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