Honestly curious what abilities people would love to see in the game that could be added for each job at level 90.
Not necessarily looking for what you think SE will add, but what you personally would love to see even if it's not something you're too confident in ever being in the game.
Completely out there and silly ideas are also welcome!
Some things I'd personally love to see (split up between multiple posts because unfortunately I definitely broke the 3k character limit:
Dark Knight:
I want more interaction between the Blood Gauge and Dark Arts. If Blackest Night procs Dark Arts and you have a full Blood Gauge I'd love to see some really powerful abilities to play around with. Extending the shield of Blackest Night to the entire party in exchange for a full blood gauge would be particularly cool. And I like being able to help healers~
Would also love to see an upgrade of some sort to Living Shadow. Being a really cool looking DoT is fine but I'd love if maybe when you summoned Living Shadow your entire rotation shifted to a different one/more powerful one. Given the nature of the Dark Knight questline it seems our inner self would maybe want us to work together more closely and expanding our moveset in a way that didn't require us to have more buttons on our hotbar (because they all change to the new ones) would be the best way to handle that imo.
Paladin:
Let Paladins apply Hollowed Ground to a different party member.
Give Paladins an in combat raise. Or a pre-emptive re-raise (think similar to Hollowed Ground or maybe more appropriately Living Dead that can be cast on a team member or yourself 10 seconds or so before you die and is useless if the player doesn't die. But will raise if they do.)
Gunbreaker:
Honestly Gunbreaker is feeling really good right now. The only thing I think I'd want is an expanded cartridge even if it's just during a temporary burst window.
Warrior:
Combine Fell Cleave and Decimate into one attack. Basically at say level 90, every time you do a Fell Cleave you are also doing an AOE Decimate attack in addition to the normal Fell Cleave damage on a single target.
Alternatively have an ability that allows a Fell Cleave proc to happen after any damaging ability you do.
Ninja:
I want some sort of ninjutsu that combos off of the failed bunny ninjutsu....
Give Doton a draw in ability (think Blue Mage's Hydro Pull ability) so that Tanks know that mobs should go on there
Allow combinations to happen with ninjutsu and Bunshin so that you can have some shadow clones pull off some of your abilities or even double them up. (Multiple casts of Raiton all at once or something~)