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Thread: New Limitbreaks

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  1. #1
    Player
    JisKing98's Avatar
    Join Date
    Nov 2015
    Location
    Ul-Dah
    Posts
    354
    Character
    Yasuo Theunforgiven
    World
    Faerie
    Main Class
    Ninja Lv 80
    Change it so that everyone gets a personal lb that they can build up meter for. the meter fills up rather quick compared to the now new group lb. The new group lb is only for lv2 and lv3 lb. the meter will now show lv1 as your own lb with a color change and the last 2 with the usual orange yellow look. Now this new meter for the lv2 and lv3 fills more quickly if you continue to do your regular job (dps do dps, heals do heals, tanks tank) alongside use your lv1 lb since your own personal limit break fills much more quickly.
    Basically with this new setup, your encouraged to constantly use your own lb as it keeps filling up that way your group can get to lb3 more quickly and be able to use lb3 more too.
    (0)

  2. #2
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    In theory, it sounds nice.
    But...it's basically adding a new job gauge to every single job.
    How do you make it feel good compared to the job gauges? Just by making it a flashy nuke?

    And it also impacts other things for expert players:
    Do you have to line it up with the raid buffs?
    Does it weave in nicely in the rotation, or does it delay your whole rotation if you use it?

    I think the main changes that would be cool are
    1) LB1/2 of healers and tanks should deal damage, so that they could actually have a reason to press the button in dungeons.
    2) ranged/caster LB3 could hit stronger if it only hits one target, so that we could see them being used more frequently than just when there are annoying adds.
    3) tank LB3 to be required more often, or updated to an overall stat buff instead of just increasing defense...since the game is all about DPSing...It's usage is a bit too situational and scripted at the moment.
    4) RDM LB3 visual effect should be toned down a bit
    (0)

  3. #3
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    I wouldn't be opposed to them using the Adrenaline Rush system from PvP in Dungeons.

    The shared LB makes more sense in Trials and Raids though.
    (0)

  4. #4
    Player
    EtherRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Ether Rose
    World
    Diabolos
    Main Class
    Monk Lv 100
    I would love to see them add personal LB's or "Ultimate" skills for each job. The current LB's can stay but I would like to see a form of ultimate skill that each job has but it's on like a 5-10min c/d. It won't be as potent as an LB3 but should be between an LB1-2. However, this won't work well and would need some re-work on skills, etc.
    (0)

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