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Thread: New Limitbreaks

  1. #21
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jirah View Post
    Can SMN get a redone limit break? It was nice in 2.0 before bahamut was summonable now it comes off as goofy
    3.0, back in 2.0 Summoner used to use Meteor same as Black Mage. You're right though, it does come off as a bit silly now that we can summon Bahamut.

    I'd love it if the casting animation was a bit grander. LB3 feels like the perfect excuse to do a proper big summon.

    Give it some of this.
    (1)
    Last edited by Jandor; 08-31-2021 at 07:02 PM.

  2. #22
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,328
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    I wouldn't be opposed to them using the Adrenaline Rush system from PvP in Dungeons.

    The shared LB makes more sense in Trials and Raids though.
    (0)

  3. #23
    Player
    EtherRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Ether Rose
    World
    Diabolos
    Main Class
    Monk Lv 100
    I would love to see them add personal LB's or "Ultimate" skills for each job. The current LB's can stay but I would like to see a form of ultimate skill that each job has but it's on like a 5-10min c/d. It won't be as potent as an LB3 but should be between an LB1-2. However, this won't work well and would need some re-work on skills, etc.
    (0)

  4. #24
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Fyrebrand View Post
    It would have been neat if individual players has their own personal Limit Break bar -- even outside of group content. But, I don't think the current system will ever change. For example, there are boss fights where it's actually required for the Tank to use LB or else the group wipes.

    By the way, what is "good gameplay" and how is the game supposed to recognize it?
    Players do have their own individual Limit Break bar. They're called Job Gauges, and they reward each job with damage, healing, or reduced damage for proper mechanical play. What you're suggesting, a separate gauge for extra damage/healing/mitigation is obviated by the job gauge. You're literally asking for another button that, in essence, is just another cooldown.
    (1)

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