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Thread: New Limitbreaks

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  1. #1
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Field effects are probably due to ground AoEs, so you don't unknowingly pull mobs out of another party's stuff in alliance raids.
    Exactly this. If you're the tank of another team, you still want to know where salted earth is, for example.

    Though I would prefer if show limited at least removed the giant star in the middle of earthly star. It can get pretty blinding if the Astro targets the boss with where it places, especially when it gets closer to popping. Leave the starfield border so I know if I'm in it, sure, but the other part is distracting.
    (2)

  2. #2
    Player Jadedsins's Avatar
    Join Date
    Jul 2015
    Posts
    365
    Character
    Sofia Bishop
    World
    Balmung
    Main Class
    Arcanist Lv 60
    I would like a solo limit break myself. Just to get people use to doing it when it comes up, and make it as anime and COOL as you can make it.
    (3)

  3. #3
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,547
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I wouldn't mind an Adrenaline Rush outside of PvP in addition to a Limit Break.
    (4)

    http://king.canadane.com

  4. #4
    Player
    Nishira's Avatar
    Join Date
    Jul 2021
    Posts
    144
    Character
    Ninuriel Elonir
    World
    Phoenix
    Main Class
    Conjurer Lv 68
    I think it would be good if they tweaked it in a way where you use it more, and more often. I play healers in dungeons, I keep forgetting limit break is even a thing. I’m sure that’d be different if I were raiding, but I’m guessing more people actually overlook it unintentionally, or are too intimidated to use it in fears of doing it at the wrong time or in the wrong way. It’s a cool concept, it’d be great if it got implemented in a way where you build some muscle memory and need to worry less about whether you should or should not use it. But that’s just my humble sprout-y opinion
    (1)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,057
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Healers use their limit break all the time when things go wrong to revive the party.

    Tanks don't use their one much but a really good tank can find some perfect split second moments to use it to prevent a wipe and sometimes it can be used preemptively before a healer limit break would be needed. You can use it in howling eye extreme when the party kills the shield plume and you have the option to use it in jade stoa as an alternative to bothering with the DPS check.

    The tank limit break would be better if it applied a shield that absorbs damage, maybe worth 30%, 60% then 150% of maximum health with a much longer duration, at least 30 seconds. The biggest problem with it right now is that a buff that expires after a few seconds feels useless, but if it gave the party a period to ignore mechanics completely for 30 seconds because they have a really strong shield, it would not always feel like such a dent on overall DPS and it would prevent the DPS from having to interrupt their rotation to use it too.
    (2)

  6. #6
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Can SMN get a redone limit break? It was nice in 2.0 before bahamut was summonable now it comes off as goofy
    (3)

  7. #7
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jirah View Post
    Can SMN get a redone limit break? It was nice in 2.0 before bahamut was summonable now it comes off as goofy
    Summoner didn't even have a unique LB3 in ARR, it shared meteor with black mage. Paladin and warrior shared the paladin one, white mage, scholar and bard shared the white mage one, all melee dps had the monk one. All jobs didn't start getting unique LB3 animations until HW.
    (1)

  8. #8
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jirah View Post
    Can SMN get a redone limit break? It was nice in 2.0 before bahamut was summonable now it comes off as goofy
    3.0, back in 2.0 Summoner used to use Meteor same as Black Mage. You're right though, it does come off as a bit silly now that we can summon Bahamut.

    I'd love it if the casting animation was a bit grander. LB3 feels like the perfect excuse to do a proper big summon.

    Give it some of this.
    (1)
    Last edited by Jandor; 08-31-2021 at 07:02 PM.

  9. #9
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    I actually talked about each player getting their own LB Bar with a Friend.
    But then realized, the game would have to be Balanced around that....So Bosses or enemies in general will have more health, or the Limit Breaks might just lose Potency so you wouldn't completly trash a boss with it.

    So...I love the idea, but I think its also a bad idea, just because I dont have a good feeling about the balancing around it that would have to be done.
    Similar to adding Elemental Weaknesses to enemies and bosses
    (0)

  10. #10
    Player
    Sedalia's Avatar
    Join Date
    Jun 2020
    Posts
    65
    Character
    Shadow Torment
    World
    Balmung
    Main Class
    Black Mage Lv 51
    from what I understand must be reason why? they gave everyone there own limit break bar instead of a joint one. and yes it a concern some boss fights might become unfightable. however pretty sure brilliant minds of squire enix. would make it so that you wouldn't see much a different its just limit breaks are used more often. like my friend Zanarkand it be monster to balience, and would take alot time from se to tone it make it work

    damage of the dps need be toned down a bit for sure. but if had all 4 dps use limitbreak at same time thats alot of damage

    11 had system like this its not doable. however its alot of work. i like see more situations where tanks and healer or any player for that matter can use there limitbreak. without letting there team down
    (0)

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