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  1. #1
    Player
    muzickmage's Avatar
    Join Date
    Oct 2021
    Posts
    13
    Character
    Malik Maleek
    World
    Goblin
    Main Class
    Archer Lv 35
    I'm just getting started, currently working on MSQ lvl 60, and already I can see the mind-numbing grind for tomes to get level 50 and 60 gear for some of my classes. Based on what i'm reading i'm not sure if I should be in a hurry to move forward lol. This "rinse and repeat" equation sounds really boring.

    Before I continue... let me just say... I completely agree with the OP. Fair argument backup up again, and again with fair arguments.

    I don't want to encourage any competition as to who can design the best dungeon but... i'm old enough to remember the game "Dungeons and Dragons" when it was popularly played on paper. The excitement of running to the store to get that new Dungeon Master Handbook. Back when dungeons were actually........ dungeons - and not this sorry excuse, and insult to gamers, sewer hallway of nonsense that does nothing to (IMO) contribute to gaming.

    The OP was asked... what kind of dungeon would you like to see then? Give us an example. Let me take a minute to help......

    ..... The OP mentioned different hallways yeilding different prizes. Lets take that a step further and use those separate hallways to separate the team. Tank ... you go straight, complete your objectives, and stand on the pad to unlock the first lock on the door. Wait there for the rest of the party to go down their separate hallways, complete their objectives, and stand on their pad. Once the door is unlocked... the team can make their way to the unlocked door, and stand together again. If someone in the party fails their objectives... the door simply doesn't get unlocked. Because the healer isn't made for fighting, have the healer's objective be something like "leap of faith" from the Gold Saucer. Something that the rest of the team can't just yell out the answer to and presto ... done.

    This idea, and many more, can be thought of. But many people are just too busy, and interested in having the best rebuttle against someone elses post.

    Plus, you have to look at the idea that... there are so many expert/elite gamers in FFXIV because of it being so dumbed down easy. The more challenging the game becomes, the more elite players we'll lose. So of course, in defense of their grandstanding status they trust they've earned at some point in that hallway to nowhere, they are going to defend the game as is.... because the game as is... is what they need... to continue grandstanding as a elite gamer.

    Though I think the OP is putting a lot on the table, and offering excellent points. Unfortunately, I don't think the OP is going to win this argument. I'm already seeing the usual bumper stumper replies.
    (3)
    Last edited by muzickmage; 11-01-2021 at 10:07 AM.