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  1. #1
    Player
    DBriggs304's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    754
    Character
    Fu Soya
    World
    Excalibur
    Main Class
    Red Mage Lv 55
    Quote Originally Posted by ssunny2008 View Post
    As i´ve already said, of course noone takes care about optional pathes when it´s poorly done, you don´t get some rewards for challenges, whatever. But to say "ppl don´t want it", when it´s rewarding, challenging or even give options to assist your team for the rest of the dungeon, maybe rare materials, why wouldn´t ppl want to repeat it?

    And well, having strong end content which might need a nerf is in all cases better than walking simulations or raids which are getting cleared within the first day by elite-groups.

    Not to say that ppl, who actually enjoyed one or another mechanic, probably never show up like "oh cool, please more of this", meanwhile others came with the "too hard, pls nerf" argument immediately.




    It´s no radical change to make more use out of everything gameplay-wise or to give us overall more interesting content than repeating fates / ally raids or whatever dozens of times. It´s just not lazy.
    It's not interesting to you. Fair enough. Then find something that is somewhere else but this game doesn't need to be changed in that direction.
    (2)

  2. #2
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by DBriggs304 View Post
    It's not interesting to you. Fair enough. Then find something that is somewhere else but this game doesn't need to be changed in that direction.
    this implies that dungeons, raids, trials are solid as is and thats totally not the case. Ive done ARR stuff harder than most 80s dungeons this MUST change. ff14 might be a casual game but it still needs to be fun. There is no fun to be had with stagnation
    (7)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  3. 09-09-2021 12:30 PM

  4. #4
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Bodhicitta View Post
    They're playing psycho-therapist because you're exhibiting abnormal psychological behavior.
    Why? Because english isn´t my native language? Because i say what i´m thinking without hiding behind some kind words or hunting for thumbsups? Because i don´t use "UwU OwO" or gucchi gucchi emojis?

    Sry to say, but i´m real. How about you or the rest of the guys with their 1 sentence trollposts everywhere?


    Quote Originally Posted by DBriggs304 View Post
    It's not interesting to you. Fair enough. Then find something that is somewhere else but this game doesn't need to be changed in that direction.
    Have you ever played something else or ARR ages ago?

    With every expansion we got more of the same and we´ll get the same with Endwalker for sure. There is no variation, no challenge, nothing. Loot is locked behind a heavy grind or RNG luck in any content which is not savage. Even the quest design is like "coming to the on little ätheryt spot, 20 quests appear, 1 will be a chain quest". Classes getting homogenized more and more. Devs got lazy and don´t even try new things anymore.

    I don´t know how someone, who is here since 2013, can agree with the route the game goes. Maybe you can explain yourself?
    I really don´t get it how ppl can enjoy a stagnatic expansion system combined with many dumbdowns. Don´t you want more? Don´t you want to become rewarded for good plays instead of 100h grinds? What´s your enjoyment? Sitting in your house or limsa meanwhile talking in discord?
    (9)
    Last edited by ssunny2008; 09-09-2021 at 09:52 PM.