It's not interesting to you. Fair enough. Then find something that is somewhere else but this game doesn't need to be changed in that direction.As i´ve already said, of course noone takes care about optional pathes when it´s poorly done, you don´t get some rewards for challenges, whatever. But to say "ppl don´t want it", when it´s rewarding, challenging or even give options to assist your team for the rest of the dungeon, maybe rare materials, why wouldn´t ppl want to repeat it?
And well, having strong end content which might need a nerf is in all cases better than walking simulations or raids which are getting cleared within the first day by elite-groups.
Not to say that ppl, who actually enjoyed one or another mechanic, probably never show up like "oh cool, please more of this", meanwhile others came with the "too hard, pls nerf" argument immediately.
It´s no radical change to make more use out of everything gameplay-wise or to give us overall more interesting content than repeating fates / ally raids or whatever dozens of times. It´s just not lazy.
this implies that dungeons, raids, trials are solid as is and thats totally not the case. Ive done ARR stuff harder than most 80s dungeons this MUST change. ff14 might be a casual game but it still needs to be fun. There is no fun to be had with stagnation
“Theirs really not much you can change with the MCH”
-Live letter 66, 9/17/21
Where is the ambition?
Player
Why? Because english isn´t my native language? Because i say what i´m thinking without hiding behind some kind words or hunting for thumbsups? Because i don´t use "UwU OwO" or gucchi gucchi emojis?
Sry to say, but i´m real. How about you or the rest of the guys with their 1 sentence trollposts everywhere?
Have you ever played something else or ARR ages ago?
With every expansion we got more of the same and we´ll get the same with Endwalker for sure. There is no variation, no challenge, nothing. Loot is locked behind a heavy grind or RNG luck in any content which is not savage. Even the quest design is like "coming to the on little ätheryt spot, 20 quests appear, 1 will be a chain quest". Classes getting homogenized more and more. Devs got lazy and don´t even try new things anymore.
I don´t know how someone, who is here since 2013, can agree with the route the game goes. Maybe you can explain yourself?
I really don´t get it how ppl can enjoy a stagnatic expansion system combined with many dumbdowns. Don´t you want more? Don´t you want to become rewarded for good plays instead of 100h grinds? What´s your enjoyment? Sitting in your house or limsa meanwhile talking in discord?
Last edited by ssunny2008; 09-09-2021 at 09:52 PM.
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