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  1. #19
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Mikey_R View Post
    They aren't bad, but they aren't classic FF jobs therefore they aren't going in the right direction. That is essentially what your argument here boils down to. Which is dumb. Every FF game that has a job system has made new jobs, why isn't FF14 allowed to do the same? You never know, the new sage look could spark creativity on newer games that have sage, rather than just being a Black Mage/Wahite Mage hybrid that also uses a staff. Let the team be creative, let them create the job
    fantasies they want.
    You're combining two separate issues:

    1) Yes, for *me*, EW didn't go in the right direction job-wise. But I'm fine with that. Not every job is going to be for me. I usually tank, and we can't get tanks every expansion. I don't play Dancer or Machinist or Monk, either, because the way they were implemented doesn't jive with how I envision myself playing those jobs. Nothing wrong with that.

    2) As a matter of resonance, referentiality, fanservice, they seem to be struggling to find easy, marketable concepts to implement. This is really the core of the argument for me: Sage is quite like nothing any of the playerbase claimed to have wanted. And maybe if I actually thought the design was good I would see it as a thoroughly original, clearly better alternative to Geomancer, Time Mage, Oracle, etc. (kind of like original AST, or COR from XI). But...I just don't see it. I would have a hard time accepting *any* job featuring floating laser-things as well-designed, but as I said, slapping that concept on a *healer* just doesn't come together for me. It feels like one part spectacle mixed with three parts cream of wheat. I don't like ragging on it because clearly some developers really cared about the concept, but it's just so underwhelming compared to the low-hanging fruit we already knew existed. Maybe once I learn more about the concept it will click and settle in, but so far my impression is that if this is the best they could do, then there probably isn't much design space left for ground-up healer concepts.

    Addendum: What it *feels* like to me is that Sage wants to be kind of an ode to FF III and the four elemental crystals. So flavorfully it already seems a bit off that the nouliths are not elemental in nature, or at the very least primarily a source of attack magic since fire/water/air/earth are generally offensive magics. And I understand why the devs wouldn't want to go the usual elementalist approach, but making them specifically a healing tool is weird, when what I'm getting from the aesthetic is "mega-holy-flare" light damage, like a sun mage or something. If Sage turned out to be the "DPS-Healer" that might resolve the issue for me. Maybe it even started out as a DPS and was retooled into a healer to give the nouliths more to do.
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    Last edited by SeverianLyonesse; 09-03-2021 at 03:06 AM.