No, it really wouldn't be less development resources. New weapon skills, new abilities, new traits, new animations, those are all things they'd be doing for a new job. Given how the GW2 Elite Specs fundamentally change the nature of how a class plays, if you adopted that system you wouldn't even be able to maintain the core class skills, you'd be revamping that as well. You would be making a whole new job, you'd just be naming it Warrior with a Hammer.
The only thing you'd get out of it is not having to level the job again but leveling is so absurdly easy that its not really a chore to do. Using MSQ, leveling and lv50/60/70 roulettes, and beast tribes you can level everything within a year playing less than 2 hours a day on average, faster if you're not lazy like me. You don't even have to grind to get levels really, just play however you want to and you'll get enough xp to level everything within the expansion. Literally, the only way to not level is to only do things only your lv 80 job and if that's all you like to play then don't worry about other jobs.
A lot of people like the 2 for 1 leveling you get with ARC/SCH/SMN but devs have stated on multiple occasions they made a mistake there and its haunted them ever since. That style of job has done nothing but cause problems for both devs and players thanks to balancing a dps job against a healer. There are few things the devs will bluntly say no to without equivocation, doing this again is one of them.
Don't worry, you aren't alone with wanting a greathammer job, its easily one of the top 3 requested job weapons and I wouldn't be surprised to see it in the next expansion after EW.



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