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  1. #11
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mikey_R View Post
    This has come up several times and the general consensus is, what is the point? As an example, we will take your example of giving Warrior a sword and making it a DPS.

    So, Warrior now has a sword, its animations are built for an axe, so they will need changing to better suit a sword. Then you have the fact alot of the Warrior kit is designed with tanking in mind, all the defensive buffs, strong heals etc. so they would have to change, preferably into more damage orientated abilities to make the rotation more engaging. Then, the abilities they do keep, they will probably have to adjust potencies and add interactions to the new abilities etc.

    At this point, you have basically made a new job, so, why not just make a new job rather than trying to repurpose an existing job.

    I should also add they had massive problems with balancing between Scholar and Summoner in the past, just because changing one changed the other. Now it is not an issue as the only thing Scholar takes from Arcanist is Resurrection, everything else is a separate ability. They have slowly been decouling the jobs and I wouldn't be surprised if they completely separate them at some point.
    This pretty much is the best reply here.
    (1)

  2. #12
    Player
    JisKing98's Avatar
    Join Date
    Nov 2015
    Location
    Ul-Dah
    Posts
    353
    Character
    Yasuo Theunforgiven
    World
    Faerie
    Main Class
    Ninja Lv 80
    I personally love the whole concept behind sub-classes/jobs. I would love it if Sam was to get a sub-job called sword saint that does batshit insane damage. hell give them a secondary sub-job called shogun which is now a tank job. I know a lot of the community doesn't like the idea but I can definitely see protentional sub-jobs can bring. The only thing that I genuinely see holding it back is the balancing. Even to this day Blizz still struggles with balancing their classes.
    (1)

  3. #13
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    With the way this game works we are better off with new jobs.
    (5)

  4. #14
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    If you going to compare a hypothetical change with a different game, some context would been nice as not everyone here played guild wars (i assume gw2 is refering to)
    (2)

  5. #15
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    903
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 96
    Quote Originally Posted by SeverianLyonesse View Post
    I think it would still take less development resources to base a new job on an existing class rather than have to come up with a totally new design.

    Also we are reaching a point where leveling multiple jobs on a single character is a chore. At least the way I play the game, I wouldn't mind at all if I woke up to find out that my GLD or CNJ experience automatically unlocked a new class. The SMN/SCH dichotomy is actually a really appealing solution to cut down on leveling grind (which is already becoming nearly unmanageable for new players on top of the mandatory MSQ grind).

    Also, I really just want a greathammer job, and we already have the warrior's skeleton and animations so why not use some of them. When we already have SMN/SCH and WHM/BLM sharing templates, reusing templates just seems like a really good way to introduce new content and revitalize old content.
    No, it really wouldn't be less development resources. New weapon skills, new abilities, new traits, new animations, those are all things they'd be doing for a new job. Given how the GW2 Elite Specs fundamentally change the nature of how a class plays, if you adopted that system you wouldn't even be able to maintain the core class skills, you'd be revamping that as well. You would be making a whole new job, you'd just be naming it Warrior with a Hammer.

    The only thing you'd get out of it is not having to level the job again but leveling is so absurdly easy that its not really a chore to do. Using MSQ, leveling and lv50/60/70 roulettes, and beast tribes you can level everything within a year playing less than 2 hours a day on average, faster if you're not lazy like me. You don't even have to grind to get levels really, just play however you want to and you'll get enough xp to level everything within the expansion. Literally, the only way to not level is to only do things only your lv 80 job and if that's all you like to play then don't worry about other jobs.

    A lot of people like the 2 for 1 leveling you get with ARC/SCH/SMN but devs have stated on multiple occasions they made a mistake there and its haunted them ever since. That style of job has done nothing but cause problems for both devs and players thanks to balancing a dps job against a healer. There are few things the devs will bluntly say no to without equivocation, doing this again is one of them.

    Don't worry, you aren't alone with wanting a greathammer job, its easily one of the top 3 requested job weapons and I wouldn't be surprised to see it in the next expansion after EW.
    (8)
    May Hydaelyn stand between you and harm in all the dark places you must walk.

  6. #16
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    903
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 96
    Quote Originally Posted by Sotaris View Post
    If you going to compare a hypothetical change with a different game, some context would been nice as not everyone here played guild wars (i assume gw2 is refering to)
    https://wiki.guildwars2.com/wiki/Specialization

    In short, an elite specialization is a new set of traits and skills for a job that gives you access to a new weapon and fundamentally changes how the job plays. In FF14 it would be the equivalent of letting a Warrior use a Staff and fighting in a way different from both WHM and WAR.
    (1)
    May Hydaelyn stand between you and harm in all the dark places you must walk.

  7. #17
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,616
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Alien_Gamer View Post
    [url]In short, an elite specialization is a new set of traits and skills for a job that gives you access to a new weapon and fundamentally changes how the job plays. In FF14 it would be the equivalent of letting a Warrior use a Staff and fighting in a way different from both WHM and WAR.
    To be clear, you are describing how things work regularly with any class in GW2. The weapon choice brings up different abilities, and reshapes the gameplay for the class. Pick up a Greatsword as Guardian and live the life of a hard-to-kill damage dealer. Pick up a scepter and focus and Guardian becomes the second best healer in the game. There are no tanks, healers or DPS.

    As you level, you get core specializations that define what your character can do. At level 80, you can get an elite specialization (with the purchase of at least one expansion set), which gives you access to weapons you couldn't use before. Guardian can take up a bow at level 80 and become a Dragonhunter, for example. All of this is not automatic. It's way worse than what WoW removed from their specializations back around Cataclysm.

    None of this would carry well into Final Fantasy XIV. While there is a wide range of attacks one can make in GW2 with different weapons, there are still only 5 basic weapon skills available. While there are core specializations (and weapons) that allow you to take more damage, or to heal damage, there are no tanks, healers or DPS. It makes for interesting PvP, and world bosses can be a fun DPS romp. You can pay for the game once and play forever, but be aware that raiding requires the purchase of expansions and a max level character.

    Fun game, but ... if you want to try out that style of play, go get Guild Wars 2.

    It simply isn't a fit for this game.
    (3)

  8. #18
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Alien_Gamer View Post
    https://wiki.guildwars2.com/wiki/Specialization

    In short, an elite specialization is a new set of traits and skills for a job that gives you access to a new weapon and fundamentally changes how the job plays. In FF14 it would be the equivalent of letting a Warrior use a Staff and fighting in a way different from both WHM and WAR.
    Just sounds like a spin on the Warrior in FF11, it could use pretty much all weapons and weapon skills related to it.
    (2)

  9. #19
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Sounds like they want something similar to FFXI where jobs could all use multiple weapons and the game just had a hidden rating system for each weapon and spell type that effected the proficiency cap it could reach. Jobs however generally stuck with the 1-2 weapons they had an A rating in since lower ratings generally required a considerable accuracy investment unless you were fighting things of equal or lower level.
    (1)

  10. #20
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I wouldn't mind some more individual weapons that blur the lines a little. Like the mining pick pld sword, hammers for warriors etc.

    But this system I don't think would translate over so well. The GW2 thing, and WoW's talents/spec options, work in those games because they were designed with them in mind. I think working these back into the existing jobs would be too much work to do, and do WELL, compared to them being able to just add new jobs.
    (2)

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