Quote Originally Posted by GrizzlyTank View Post
GW2 weapon system is built completely different than ffxiv job system. In ffxiv everything is bundled with your job crystal/weapon with no room for customization, save for minor stat changes. In GW2 you instead have weapons, passives and skills that complement each other and can be shuffled around at will (with some restrictions due to elite specialisation and skill types).

Though would not have minded it if they gave us more linked classes such as arcanist with summoner/scholar. Have always wanted to play an "inquisitor" using conjuration to smite foes.
One of the things they've been doing with this game is essentially making it simpler. They did simplification on the Armory system going from 1.0 to 2.0. Since then other things were removed such as actual cross class skills that were selected from a pool that unlocked by leveling specific jobs, the 1 or 2 assignable stat points at level up was removed as these were only earned on the first job to reach that level, they made MP pool a static value regardless of level and removed TP entirely, various buffs and debuffs from player skills removed that relied on specific damage types, etc...

They said they had some issues with the whole SMN/SCH both branching from ARC and as such made no plans to have any other base class branch into 2 different roles then later with HW essentially removed the need of core classes on any new jobs from that point onward.