
Originally Posted by
SeverianLyonesse
1. What I am saying is if the new weapon reuses an old *template*, then the job can just appropriate animations from an existing class. To use your example, a Lancer job that, after level 30, uses a sword and shield and Paladin poses/animations. You are correct that using those templates for the base class abilities like true thrust would look weird, but we already have jobs that "upgrade" abilities. It wouldn't be totally out of place to just replace the "lance-y" moves at level thirty with different abilities, maybe even just using gladiator animations as a base.2. The "same base ideas" of SMN and SCH have been substantially diverging with every expansion. As to whether a "blank slate" being easier to work with, I think that is quite subjective. To my mind, "White mage but tanky geomancer" or "Paladin but DPS mystic knight" practically write themselves.
3. You may be correct that totally new classes might be more popular and marketable, but I'm not arguing from popularity. I'm arguing from a) personal preference and b) development creep. But even so, I'm not sure where the balance actually lies. If we got, say, a geomancer that was 80-90% warrior but with greathammers and flashy new effects, I think that would be very well received. Even if players tend to be extremely critical of developers reusing assets, it really comes down to a matter of "perceived effort." Sure, one repurposed job seems lazy, but if we got say three, four, six of them (or maybe one totally new job and two retooled jobs), I think most reasonable players wouldn't complain.
4. Sage and Reaper, while totally fine job designs in themselves, illustrate two things to me.
1) That the developers are running out of design space for "classic" FF jobs. Reaper might smack of XI Dark Knight with a bit of V Necromancer, and Sage might superficially resemble III's job, but they both feel at least equally "new concepts", if not more new than old.
2) Those new concepts are already running a little thin. Reaper is basically a fanservice job. And Sage is just...I don't get how/why a healer job needs floating laserguns. Reaper is really stretching the lore of the game to implausible limits, and Sage had, afaict, absolutely no precedent. They are *fine*. But they are not DRK/MCH/AST or SAM/RDM or even GNB/DNC, and I can only expect that future new jobs will only get more ridiculous.
5. Ah, like swords that combine into a staff? I guess I'm okay with the concept, though I would much rather it be used for "judge" class than a "thief" class. Especially since thieves don't really have an archetypal weapon across the FF series.