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  1. #1
    Player
    Ayden's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Dante Vigilante
    World
    Tonberry
    Main Class
    Miner Lv 43

    Why do Melees/Physical rangeds have more HP than Casters/Healers?

    I can understand why Tanks need to have the most HP. But I am just curious why all the other jobs have the same amount of MP but not same amount of HP.

    Are there fights that being a caster/healer with lower HP is actually at a slight disadvantage? I personally think they all (besides Tanks) should have the same amount of HP. What do you think?
    (1)

  2. #2
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Jobs used to have different MP pools and also a TP stat. The MP pools were made static and TP removed as part of game homogenization as it went on. Though to be fair the differing MP pools were kind of pointless anyway since MP costs for spells and abilities scaled with it anyway to keep the costs roughly the same % of the pool regardless.
    (2)

  3. #3
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    903
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 96
    In group content melee are more at risk of pbaoe and cleave attacks so they get more HP to balance the more hits they might take. Casters are usually out of range for those so don't need the extra hp.
    (3)

  4. #4
    Player
    Drkdays's Avatar
    Join Date
    Dec 2015
    Posts
    903
    Character
    Eternity Spellblade
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Lore and logic reasons. Would it really make sense for a cloth class to have more health and a mail or plate class?

    Besides that rock-solid and well-established reasoning, all else is efforts to make the numbers and mechanics match.
    (1)
    Last edited by Drkdays; 08-30-2021 at 10:52 AM.

  5. #5
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Casters have higher Magic defense, DRGs have higher physical defense, and other melee and phys ranged havce equal mdef and pdef.

    Most aoes that do raid damage are magic, so no extra hp needed for casters.
    (3)

  6. #6
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Drkdays View Post
    Lore and logic reasons. Would it really make sense for a cloth class to have more health and a mail or plate class?
    Yes, especially in a game where a single character can access every available job. There's also nothing to suggest that a mage would not seek to strengthen their body in addition to their mind to account for situations where they may need to fight in close quarters, do some heavy lifting or strive to overcome an anti-magic barrier.
    (3)

  7. #7
    Player
    Drkdays's Avatar
    Join Date
    Dec 2015
    Posts
    903
    Character
    Eternity Spellblade
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Theodric View Post
    Yes, especially in a game where a single character can access every available job. There's also nothing to suggest that a mage would not seek to strengthen their body in addition to their mind to account for situations where they may need to fight in close quarters, do some heavy lifting or strive to overcome an anti-magic barrier.
    Sure...the occasional oddball exists,

    But GENERALLY SPEAKING...
    (2)

  8. #8
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ayden View Post
    I can understand why Tanks need to have the most HP. But I am just curious why all the other jobs have the same amount of MP but not same amount of HP.
    Because MP isn't determined by your stats, but your HP pool is (it's based on vitality). I have been in groups where, as a white mage in extremely good gear, I have more HP than the DPS do.

    But beyond that, as noted, casters (including healers) have a fairly high magical defense stat. And the vast majority of unavoidable damage in this game is magical in nature, which means we take less damage from those attacks (presumably because, lore-wise, as magic users ourselves, we can defend ourselves against magical strikes more readily). DPS don't have as strong a magical defense as we have, therefore the amount of damage an unavoidable raidwide does to a DPS will, all other stats being roughly equal, be larger than it does to a caster. Thus, they need a slightly larger health pool to soak that damage -- it all generally balances out.

    (The exception being raidwides that just take a straight percentage off of your HP bar, or which reduce you to 1 HP. In those cases, your defense matters not, because it's doing an absolute value, like 50% of your maximum HP, or 'all your HP except the last one', or whatever else.)
    (4)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  9. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,846
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Melee jobs have to handle the damage that happens in melee range, which to give Odin as an example can hurt a lot and they are also supposed to tank extra enemies or soak things sometimes. Most of them even have ways to mitigate like tanks do. Whether tanks just pick them up and do soaks is a party decision.

    Casters being at range means they are only likely to take raid-wide damage, which is usually magic, so they have extra magic defense at the expense of physical defense. I think this is a big reason why most damage is magic now even if it doesn't look particularly magic, because casual casters would die too often if it wasn't.
    (0)

  10. #10
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Drkdays View Post
    Sure...the occasional oddball exists,

    But GENERALLY SPEAKING...
    Well it's not that much to do with lore. Even the melee dps don't all have the same level of armoured protection and there's separate stats to HP dealing with defence, since HP is more all encompassing and not limited to what protection armours offer... besides which some caster sets are part mail or plate anyhow. It's for separate balance reasons.

    If it were not for that difference in the magic defence stat, I'd see no reason for physical ranged to have any more HP; in fact, the opposite, since they face the least risk of any damage due to relying entirely on instants at range - again, a higher mdef stat is the only reason why it makes sense IMO to give them a bit more. In PVP for example they've had parity or near parity at varying times (bearing in mind Manaward is a selectable role action for casters in it rather than specific to BLM.)
    (2)
    Last edited by Lauront; 08-30-2021 at 07:12 PM.