

Im talking BRD vs ARC only not how much of a DPS boost a BRD will bring to a party since you know this is about solo play. I know a few BRD that would very much disagree with you.why would you do that when a second bard buff will have a greater impact on the whole party's performance than 1 arcs invigorate or keen flurry.
a single brd will out damage a single archer through his dps alone, as i said earlier paon of war lets you spam the hell out of your 10 sec skills while waiting on combo timers. 1 blood for blood in 60 seconds cant match 3 or 4 extra gloom arrows or heavy shots from paons tp boost in the same time span. and rain of death is also awesome damage which you can spam quite easily as its quite easy to sit on 3000 tp even spamming the hell out of every skill you have
and if the bards in a party at the same time as being able to do more damage than an arc he will boost the dps of the entire party with his songs.
if for example you were to say a brd song increases a dds dps by 5% and you have 5 dds in the party then a brd brings 125% of an archers dps to the party. if a second brd brings another song and that also a 5% boost on a dds dps. then those 2 brds are bringing 50% more dps to the party than 2 arcs. or 25% more dps than 1 brd and 1 arc.
Last edited by Krausus; 05-02-2012 at 12:28 AM.


Even solo brd wins.

I'll just repost this since i think its the best cure for Class vs job issues. The thread this post is from is mostly about adding more jobs. But the class mechanics i suggest work without additional jobs. Enjoy.
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You could also add skills to each class that removes the "role" of classes, and have jobs add some skills and then allow those jobs to choose from the "focused" list of skills. For example
Lancer is a DD class and Dragoon is a DD Job. If you added skills for Lancer that gave it a tanking role but barred Dragoon from using Tanking skills you would build not only a use for Lancer itself (you could tank or DD with it) But also preserve the DRagoon job focus (DD specializeation)
If this was done with every class GLD, MRD, CNJ (Heals/DD) etc then not only would current jobs be a specialization/improvement on a specific focus. But also open up the basis for additional jobs that occupy a different role.
Maybe a a new job from Lancer could be a long staff using tanking job. And by equipping a longstaff this class can choose from a defined list of lancer abilities mostly consisting of the tanking type plus the skills that are rewarded by being this longstaff user.
And as far as a Dark Knight goes. By adding DD and tanking abilities to base classes you can now add greatsword as DK only Job weapons and say you choose GLD as the "Base" class you now have a choice of mostly DD skills for the DK while PLD gets choice mostly from the Tanking GLD skills.
ANd classes servive because though not specialized they can DD and tank. Switch as needed but not do as well as the jobs.
You get specialization with Jobs and a focused choice of class carry-over skills. And job specific skills.
You get versatility of Role and skill selection with classes but not quite the focused power from jobs. But you can Tank of DD with your GLD, or Lancer, or MRD.
DPS-wise arc > bard since bard is more support focused. Bard is more useful because of its support abilities, like songs and Rain of death. Imo the best combination in the world is a bard and an arc. An arc supported by bard songs is just deadly.
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