Quote Originally Posted by Orophin View Post
Maybe they should have just capped the abilities a class learns at level 30 and the job learns the rest of the abilities as it levels up. Of course this would create a lot of problems with the current balance of the game probably, especially at how difficult the AF quests are at level. But people do seem to want harder content!


The point is, this gear is like level 49. It really doesn't help with the leveling process. All it is is overglorified soloing gear, which as other people have stated above, jobs can solo better than most classes. I can almost guarantee even with a full set of double melded gear, a class would not be more useful than a job on Garuda.
Classes are not only good for solo, if you think this you should probably revisit the game. There are a number of reasons why anyone would choose a class over a job in a party, precisely because jobs are often over-specialized. Class only gear makes perfect sense, and since you're not quite understanding the system you should dedicate a bit more time to your classes. Course you never have to use a class just like you never have to use a job. Its up to you, options are great aren't they? Ive said it a billion times in this thread, but an arc will pwn a bard's single target dps in a party. Thats just one example. After the patch, an MRD will probably pwn a Warrior's aoe damage in a party...a GLA's dmg pwns Paladin for the same tanking efficiency as of now, Pgl can off-tank far better than monk, and LNC has much higher survivability than DRG for less damage capabilities. Classes were made with the ability to do more than one thing. Ppl just used them like jobs from FFXI because ppl can't let FFXI stay in the past. Now that actual jobs came out, no one sees the difference when its been there all along.