I agree. Classes and Jobs attempting to coexist will just lead to even bigger headaches trying to balance everything.


I'm not so much concerned with the gear being able to be used by jobs, rather I want to see classes actually have some form of usefulness to justify their own sets of difficult to obtain gear. Why should people bother to get gear for say a Pugilist when a Monk can solo just as well, if not better?
Not a perfect example, but I've always had a much easier time soloing on Monk over Pugilist simply because of the sheer amount of raw power Monk has over it's predecessor. Having access to a weak cure and stoneskin doesn't really help much in the grand scheme of things.
I'm not saying all classes are useless now, but when played properly there's quite a few jobs that outshine their predecessors by incredible amounts.
Warrior is another glaringly obvious one. I'd like to see a Marauder do this or this.
You give me a video of a Marauder doing that and having an easier time, and I'll believe you that it's better for soloing than it's Job.
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