Quote Originally Posted by Reve View Post
This makes the most sense. Maybe with a level cap increase the classes won't go beyond Lv.50. Like some people have said it's going to be more and more difficult to keep classes and jobs similar and different at the same time. It's like having two jobs do virtually the same thing. You wouldn't add the Black Belt job when the game already has MNK. Things get repetitive. I would rather have SE worrying about creating many varied and unique jobs, than trying think how it will work as a job and a class.
Maybe they should have just capped the abilities a class learns at level 30 and the job learns the rest of the abilities as it levels up. Of course this would create a lot of problems with the current balance of the game probably, especially at how difficult the AF quests are at level. But people do seem to want harder content!

Quote Originally Posted by Akumu View Post
Of course soloing at lv50 is a much easier task for your job, however doing it from 30-50 is far from a breeze when compared to your class. You can die a lot easier when your on a job instead of your class.
The point is, this gear is like level 49. It really doesn't help with the leveling process. All it is is overglorified soloing gear, which as other people have stated above, jobs can solo better than most classes. I can almost guarantee even with a full set of double melded gear, a class would not be more useful than a job on Garuda.