Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast
Results 91 to 100 of 102
  1. #91
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Eliseus View Post
    No it's not, it really depends though, there is a difference between feedback and complaining. You just make it sound like I said, what you don't like = complaining.
    thats what it sounds like your saying to me

    and alot of people here are complaining, about the addition of class gear in general

    so many people are under this assumption that the job system = no more classes ever, and they are just fooling themselves and need to get over it cuz its not changing

  2. #92
    Player
    Ulric's Avatar
    Join Date
    Mar 2012
    Posts
    11
    Character
    Ulric Eyolf
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Rykan View Post
    IF Yoshi-P will simply make some indication that he is unhappy with the state of the Armoury System, and plans to pretty much revamp it from the ground up, it might make us all "settle down" a bit. However, he seems to just be making slight adjustments to the existing system. In fact, it's actually gotten worse in many ways.
    .
    What if he isn't unhappy with the armoury system?



    Quote Originally Posted by Rykan View Post
    While it was pretty much mandatory for ppl to lvl every class (assuming you wanted to be any use at all), at least it was somewhat "rare" to see ppl w/ all the tier II buffs. Now, with this "lvls w/ you as you go action" you just have to lvl the class high enough to GET the action, and then simply port it over to your high lvl class (as long as it's available). You don't even have to bother getting cnj past lvl 4, and your lvl 50 MRD can take full advantage of it. It is the STUPIDIST idea they've pumped out since Day 1.
    As true as that is, the abilities are generally not as effective as they are on their native class. Compare a Marauder's Cure to a Conjurer or White Mage's, I guarantee you'll notice a pretty big difference. On top of that, we can only equip 10 cross class abilities, and having those extra spells would ruin it. Hell, the native abilities on CON/WHM/THM/BLM would take up more than the action bar is currently able to hold, leaving you with no options for other abilities.

    Quote Originally Posted by Rykan View Post
    The only Archers, Marauders, and Lancers that should have been curing/stoneskin-ing/protecting themselves are the ones that are "dumb enough" to "sub whm."
    This totally just flew by my head on your last post. I hope you're not serious about this.

    Quote Originally Posted by Rykan View Post
    Any chance we had for being unique is thrown completely out the window. Every Dragoon is just a carbon copy of any other Dragoon, as is every other choice. At least with XI, although /nin ruined it, there was an OPPORTUNITY to be different than the next guy.
    Would you mind explaining this? In FFXI, everyone wore the same gear, with all the same abilities. If they didn't, they were trying to. In this, the only thing that this may apply to is AF. And so what if everyone wears their AF? It's their choice. It's also not their only choice. And that's just gear! Look at the abilities.

    Quote Originally Posted by Rykan View Post
    Edit: P.S. What happened to all the feedback Yoshi got from us back in that first player poll?

    "Would you welcome changes to FFXIV that would drastically alter the rules already set in Eorzea?"
    2.0

    I really hope you don't expect that stuff to change overnight, when there's already a date planned for those big changes.
    (0)

  3. #93
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Natabant View Post
    P.S. Getting back on topic, I hope that new Gryphonskin Jerkin can be used by jobs... If it can't I'll be so sad
    Class only, sorry.
    (0)

  4. #94
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Dzian View Post
    why would you do that when a second bard buff will have a greater impact on the whole party's performance than 1 arcs invigorate or keen flurry.

    a single brd will out damage a single archer through his dps alone, as i said earlier paon of war lets you spam the hell out of your 10 sec skills while waiting on combo timers. 1 blood for blood in 60 seconds cant match 3 or 4 extra gloom arrows or heavy shots from paons tp boost in the same time span. and rain of death is also awesome damage which you can spam quite easily as its quite easy to sit on 3000 tp even spamming the hell out of every skill you have
    and if the bards in a party at the same time as being able to do more damage than an arc he will boost the dps of the entire party with his songs.

    if for example you were to say a brd song increases a dds dps by 5% and you have 5 dds in the party then a brd brings 125% of an archers dps to the party. if a second brd brings another song and that also a 5% boost on a dds dps. then those 2 brds are bringing 50% more dps to the party than 2 arcs. or 25% more dps than 1 brd and 1 arc.
    Im talking BRD vs ARC only not how much of a DPS boost a BRD will bring to a party since you know this is about solo play. I know a few BRD that would very much disagree with you.
    (0)
    Last edited by Krausus; 05-02-2012 at 12:28 AM.

  5. #95
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Krausus View Post
    Im talking BRD vs ARC only not how much of a DPS boost a BRD will bring to a party since you know this is about solo play. I know a few BRD that would very much disagree with you.
    Even solo brd wins.

    Quote Originally Posted by Dzian View Post
    but a bard will out damage an archer with paeon of war and rain of death even on single targets.

    keen flurry and invigorate cannot compete with the ability to spam your 10second skills repeatedly even without comboing them. and rain of death just pwns
    (0)

  6. #96
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Dzian View Post
    Even solo brd wins.

    Like I said I know a few BRD that would very much disagree with you, I'm not gonna just take your word for it.
    (0)

  7. #97
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I'll just repost this since i think its the best cure for Class vs job issues. The thread this post is from is mostly about adding more jobs. But the class mechanics i suggest work without additional jobs. Enjoy.

    ------------------------------------------

    You could also add skills to each class that removes the "role" of classes, and have jobs add some skills and then allow those jobs to choose from the "focused" list of skills. For example

    Lancer is a DD class and Dragoon is a DD Job. If you added skills for Lancer that gave it a tanking role but barred Dragoon from using Tanking skills you would build not only a use for Lancer itself (you could tank or DD with it) But also preserve the DRagoon job focus (DD specializeation)

    If this was done with every class GLD, MRD, CNJ (Heals/DD) etc then not only would current jobs be a specialization/improvement on a specific focus. But also open up the basis for additional jobs that occupy a different role.

    Maybe a a new job from Lancer could be a long staff using tanking job. And by equipping a longstaff this class can choose from a defined list of lancer abilities mostly consisting of the tanking type plus the skills that are rewarded by being this longstaff user.

    And as far as a Dark Knight goes. By adding DD and tanking abilities to base classes you can now add greatsword as DK only Job weapons and say you choose GLD as the "Base" class you now have a choice of mostly DD skills for the DK while PLD gets choice mostly from the Tanking GLD skills.

    ANd classes servive because though not specialized they can DD and tank. Switch as needed but not do as well as the jobs.

    You get specialization with Jobs and a focused choice of class carry-over skills. And job specific skills.

    You get versatility of Role and skill selection with classes but not quite the focused power from jobs. But you can Tank of DD with your GLD, or Lancer, or MRD.
    (1)

  8. #98
    Player

    Join Date
    Mar 2011
    Posts
    144
    Viritess, I made a topic similar a few days ago.

    http://forum.square-enix.com/ffxiv/t...tally-focused.
    (0)

  9. #99
    Player
    knite23's Avatar
    Join Date
    Nov 2011
    Posts
    188
    Character
    Sykotic Knite
    World
    Balmung
    Main Class
    Archer Lv 60
    i like the arguments but no one discussed the fact that crafted/meldable gear is supposed to rival instance/primal gear with good enough materia but it doesnt....... it is virtually impossible to meld gear with enough materia to even become a close second best. How dose this relate to the forum and current argument well these new sets actual come with decent enough base stats that if you materia it you actually can make some very good gear for your jobs the problem the gear is only class specific..... Se is not sticking to there gear concept of instance/primal gear being the placeholder till you get decent melded gear its back to all blue gear is op and dont waste your time melding gear. i was excited for the gear because i felt i could optimize my job (gear wise) and meld materia that could rival Darklight gear but no se is more worried about making classes and jobs level than working on the current crappy gear concept but this is just my opinion
    (0)

  10. #100
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Krausus View Post
    Im talking BRD vs ARC only not how much of a DPS boost a BRD will bring to a party since you know this is about solo play. I know a few BRD that would very much disagree with you.
    DPS-wise arc > bard since bard is more support focused. Bard is more useful because of its support abilities, like songs and Rain of death. Imo the best combination in the world is a bard and an arc. An arc supported by bard songs is just deadly.
    (0)

Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast