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  1. #1
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    While I disagree with you on the lack of danger in the open world as I appreciate not aggroing everything while trying to get through an area, I do agree that teleportation takes away from the game. In fact, I've started slow walking through the old ARR zones while waiting for queues just to spend time in the environments again like I did in ARR. The original zones have been beautifully crafted and have their own magic if you let yourself slow down and appreciate them. I'm also with you regarding seeing people you know in the outer world. I get a little puff of excitement any time I see one of my FC mates while I'm out and about. We're a fairly small group as things go so chances of not seeing an orange name for days or weeks at a time are good.
    (0)

  2. #2
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Illmaeran View Post
    While I disagree with you on the lack of danger in the open world as I appreciate not aggroing everything while trying to get through an area, I do agree that teleportation takes away from the game. In fact, I've started slow walking through the old ARR zones while waiting for queues just to spend time in the environments again like I did in ARR. The original zones have been beautifully crafted and have their own magic if you let yourself slow down and appreciate them. I'm also with you regarding seeing people you know in the outer world. I get a little puff of excitement any time I see one of my FC mates while I'm out and about. We're a fairly small group as things go so chances of not seeing an orange name for days or weeks at a time are good.
    But this already happens if you're in the appropriate range for the expansion of the zones. For some dumb reason every single monster past Lv51 is aggressive, and their placement is done very haphazardly with no rhyme or reason.
    Between that, the zones from HW onwards being very barren and not very lively, very little visual lore points in them compared to ARR, and how easy it is to unlock flying it's clear they don't want anyone actually walking in each map after they finish the MSQ chapters in them. Which makes the overworld nothing but a stage for the MSQ cutscenes, or at best a glorified lobby.
    (2)