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  1. #1
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,791
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    I would. Regardless of how it turned out. But ideally it would be a return to a more harsh and unforgiving exploration style open world like XI was. And they could keep the immediate gratification theme park MMO in XIV. That way, both player bases win. Honestly I long for some adventure and danger in an open world MMO that I just don’t get in XIV. Like I have never felt I need to watch out or be on guard while traveling in XIV. Not once. And the teleportation stuff makes it so I never have to touch most zones either. Everything is instanced… which would be okay if the groups at least had to be together and travel to the instance entrance zone.

    But nope, as it is I never even see my static or my friends in the world because we just queue for the raid together, and as soon as it’s over we don’t travel back together or see each other. We just apear back in our house or Limsa or whatever.

    And sure it’s convenient, or we could “force” a social gathering outside or make them up because we can. But it’s weird because we have no reason to… like sometimes the best friendships or experiences come from doing something out of necessity.

    Take Sea of Thieves for example, like wow… I mean the journey is more than half the experience and it is gorgeous to look at the scenery. But that’s not why we do it, we don’t just go out and look at stuff, we’re on our way to dig something up or complete a quest… and if we could teleport to islands we’ve visited before we would just do that instead. And quit shortly after cuz it gets boring.

    Making places dangerous/long to get to is not a disrespect of a players time. Not if the world is carefully and beautifully crafted so it’s meant to be appreciated.

    I like XIV, and love SE, but i hope the next MMO doesn’t feel as claustrophobic as XIV does.
    (3)

  2. #2
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    While I disagree with you on the lack of danger in the open world as I appreciate not aggroing everything while trying to get through an area, I do agree that teleportation takes away from the game. In fact, I've started slow walking through the old ARR zones while waiting for queues just to spend time in the environments again like I did in ARR. The original zones have been beautifully crafted and have their own magic if you let yourself slow down and appreciate them. I'm also with you regarding seeing people you know in the outer world. I get a little puff of excitement any time I see one of my FC mates while I'm out and about. We're a fairly small group as things go so chances of not seeing an orange name for days or weeks at a time are good.
    (0)

  3. #3
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Illmaeran View Post
    While I disagree with you on the lack of danger in the open world as I appreciate not aggroing everything while trying to get through an area, I do agree that teleportation takes away from the game. In fact, I've started slow walking through the old ARR zones while waiting for queues just to spend time in the environments again like I did in ARR. The original zones have been beautifully crafted and have their own magic if you let yourself slow down and appreciate them. I'm also with you regarding seeing people you know in the outer world. I get a little puff of excitement any time I see one of my FC mates while I'm out and about. We're a fairly small group as things go so chances of not seeing an orange name for days or weeks at a time are good.
    But this already happens if you're in the appropriate range for the expansion of the zones. For some dumb reason every single monster past Lv51 is aggressive, and their placement is done very haphazardly with no rhyme or reason.
    Between that, the zones from HW onwards being very barren and not very lively, very little visual lore points in them compared to ARR, and how easy it is to unlock flying it's clear they don't want anyone actually walking in each map after they finish the MSQ chapters in them. Which makes the overworld nothing but a stage for the MSQ cutscenes, or at best a glorified lobby.
    (2)

  4. #4
    Player
    Fabbro's Avatar
    Join Date
    Sep 2021
    Posts
    66
    Character
    Fabbro Orlando
    World
    Balmung
    Main Class
    Dragoon Lv 77
    Quote Originally Posted by Ath192 View Post
    I would. Regardless of how it turned out. But ideally it would be a return to a more harsh and unforgiving exploration style open world like XI was. And they could keep the immediate gratification theme park MMO in XIV. That way, both player bases win. Honestly I long for some adventure and danger in an open world MMO that I just don’t get in XIV. Like I have never felt I need to watch out or be on guard while traveling in XIV. Not once. And the teleportation stuff makes it so I never have to touch most zones either. Everything is instanced… which would be okay if the groups at least had to be together and travel to the instance entrance zone.

    But nope, as it is I never even see my static or my friends in the world because we just queue for the raid together, and as soon as it’s over we don’t travel back together or see each other. We just apear back in our house or Limsa or whatever.

    And sure it’s convenient, or we could “force” a social gathering outside or make them up because we can. But it’s weird because we have no reason to… like sometimes the best friendships or experiences come from doing something out of necessity.

    Take Sea of Thieves for example, like wow… I mean the journey is more than half the experience and it is gorgeous to look at the scenery. But that’s not why we do it, we don’t just go out and look at stuff, we’re on our way to dig something up or complete a quest… and if we could teleport to islands we’ve visited before we would just do that instead. And quit shortly after cuz it gets boring.

    Making places dangerous/long to get to is not a disrespect of a players time. Not if the world is carefully and beautifully crafted so it’s meant to be appreciated.

    I like XIV, and love SE, but i hope the next MMO doesn’t feel as claustrophobic as XIV does.
    THIS. 100% agreed. FFXIV feels too closed and claustrophobic in most of it's content.
    (0)