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  1. #11
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by ItMe View Post
    On paper, maybe.
    In practice, that will be true to some extent.
    But also, flooding the market with your own products is never a financially sound idea. They will inevitably compete with each other to some extent.
    I don't doubt that the risk exists to some degree, but it really depends on how differentiated it was to their present MMOs. If it's something like Overwatch (action-based, no real persistent world), I don't see much of a cannibalisation risk; if it's like Blue Protocol (action-based but it has a persistent, albeit instanced, world), slightly higher risk, but again, he is discussing it in terms of what they think their audiences desire and he thinks there is some segmentation in that regard. Part of why MMOs can cannibalise each other is because of sub fees as well, and the type of product he is alluding to is usually not accompanied by those, so much as cash shops or season passes. Obviously money is money but it does take one barrier away.

    Bear in mind their design philosophy is to go away and play something else with 14 when you run out of things you want to do in it, and that happens pretty quickly for many people - their current content model doesn't seem like it will change. So if that product played in one's spare time were a SE product, it's not like they'd lose from it. It'd also scarcely count as flooding. If they know a chunk of their playerbase is already doing this, they could actually stand to gain from it.
    (3)
    Last edited by Lauront; 08-30-2021 at 07:37 PM.
    When the game's story becomes self-aware: