En Avant has this weird activation delay that's gotten me killed a few times too many so I had to train myself out of relying too heavily on it. It's been relegated to an oh shit button or if I'm trying to move around major Cities or Gold Saucer.

Oh really? Its pretty instant on my side..... But than again... Im in Germany and the EU Servers are in Germany..... so yeah. That may be it.

BM: Slow but requires you to perfect your rotation for maximum damage? One of the classes where I actually focus on the rotation and try to optimize it. Can be frustrating tho when you get interrupted. Also a safe-far-from-danger job when I’m nervous about tanking unknown / raid content.
MACH: don’t play
DAN: Too easy maybe, but a relaxing job. I enjoy boosting and shielding the group in higher level content. It’s fast and glamour is nice.![]()





As far as Dancer goes, it's very simple but also very flashy. Part of your effectiveness is gauging the effectiveness of other players, so it's one of those jobs that justifies parsing :/ but a good rule of thumb is to just use Closed Position(Dance Partner) on another DPS until they die. For single target bosses you can go by who is generating more enmity among the DPS, as it directly correlates to damage, though sometimes just means that someone is rolling on a job whose damage comes more from up front hits rather than DoTs.
Its story is pretty cool. The Dancing style you're learning via the Job stone is the, "Kriegstanz" or "War Dance." Secretly your Dance troupe has a mission to hold back other deadly forms of dances like that seek to alter aether and harm the land and its people. I rather enjoyed it, even though I don't much care for Dancer. Overall, it's so easy to play that you can probably pick it up more readily than BLM or MCH. Technical Finish is a very big hit that DNC has, that dwarfs other big hits in the game while simultaneously buffing your whole party. It's only available once every two minutes though, and requires 4 dance steps(easy to do but takes a little time away from actually hitting the boss).
MCH is very cool. One of my favorite jobs. The storyline for it has really endearing NPCs. I am especially fond of Jane and Stephanivien. Some of the others are very cool as well, and the later quests involve Hilda from Heavensward!
You can find some smaller guns to glam, they exist. The coolest skill it gets is Air Anchor, in my opinion. Gameplay involves basically throwing out everything and the kitchen sink. There's a few spots for thought still, such as making sure to keep Gauss Round and Ricochet on cooldown, and alternate them whenever you use Heat Blast during your Hypercharged/Overheat phase, as well as having enough Skill Speed to get in as many Heat Blasts as possible during Wildfire. The robot and turret are mostly, charge battery to 100 and set and forget, and are mainly/only for bosses really, but you can trigger their big hit that causes them to leave at any time, and also put them out at as low as 50 battery as well. Being able to use the big hit on demand is kind of nice, as it lets you have some damage on demand in order to kill things RIGHT NOW, like if you're fighting a boss and the enrage is coming up or you know you're about to die, so you can get that big hit off and not waste it.
Drill is also pretty cool, and Reassemble lets you make it Direct Crit or any other Weaponskill as well, so you get to see big numbers frequently too. Far bigger than BRD, but not as big as DNC's Technical Finish. But MCH gets its slightly smaller number far more frequently (6~7 drills and 3~ or so Air Anchors for each one of Dancer's Technical Finishes). But it doesn't really buff anybody, other than mitigating incoming raid wide damage with Tactician, but BRD and DNC both accomplish this with their equivalents.
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
If you’re not having fun then don’t push yourself.
It’s not like you’re gonna magically love the jobs even if ppl throw tons of reasons to you.
We have many jobs for a reason, no one forces you to like all the jobs.
In the end, its all subjective. Just play whatever jobs you have fun with.

I mean you're not wrong, but this a bit of a cookie-cutter answer.If you’re not having fun then don’t push yourself.
It’s not like you’re gonna magically love the jobs even if ppl throw tons of reasons to you.
We have many jobs for a reason, no one forces you to like all the jobs.
In the end, its all subjective. Just play whatever jobs you have fun with.
I can't speak for the OP, but as someone who really wants the amaro mount and has no intention of buying job skips, I have to slog through 80 levels on jobs I absolutely don't like and struggle to even learn how to play (BLM among them by the way).
Who knows, maybe a fresh perspective can help.
For jobs you don’t like, you can run dungeons with TRUST instead of actual people.I mean you're not wrong, but this a bit of a cookie-cutter answer.
I can't speak for the OP, but as someone who really wants the amaro mount and has no intention of buying job skips, I have to slog through 80 levels on jobs I absolutely don't like and struggle to even learn how to play (BLM among them by the way).
Who knows, maybe a fresh perspective can help.
Or the old-fasion way like spamming FATE.

So basically not bothering to learn the jobs but not inflicting my suckiness on other people lol
Sorry, not trying to be sassy or anything. But you'll agree it's definitely not the most efficient method. If I really have to play a job I don't like, might as well do it right.
For Black Mages, the normal rotation is very simple. The rotation just changes up every 10 or so levels because of new traits you get to access but the overall idea remains the same - do as much damage with Fire phase, then recover MP in ice phase before going back into fire phase. The player's optimization of being able to consistently throw out Fire IV attacks after figuring out where is the safe zones and not needing to move constantly and break casting time makes it feel so satisfying to play since you wouldn't be taking extra damage, be in range of your party member's buffs, and still casting your heavy hitting spells. This optimization, however, is dependent on you to figure out and implement properly.So basically not bothering to learn the jobs but not inflicting my suckiness on other people lol
Sorry, not trying to be sassy or anything. But you'll agree it's definitely not the most efficient method. If I really have to play a job I don't like, might as well do it right.
You can look up a basic guide on the Black Mage's job's rotation and that'll work out for most players, but anything specialized and tailored to a particular fight requires you to put your experience and knowledge of the fight to optimize your rotation and get the maximum benefit, thus letting a Black Mage get a different rotation for each encounter. That's where the fun for Black Mages really happens.
If you ever used Leylines, you know exactly what I mean when you can continue to cast after plopping them down and staying there than when you have AoEs constantly entering your leylines.
In other words, A Black Mage's ability to hit the max potential damage output is proportional to how big their brain is. An actual INT-based class.

Actually NPC parties are my bread and butter, and yes I lean into my "good enough is good enough" Philosophy when with them. It's not "bad" if the bosses die.So basically not bothering to learn the jobs but not inflicting my suckiness on other people lol
Sorry, not trying to be sassy or anything. But you'll agree it's definitely not the most efficient method. If I really have to play a job I don't like, might as well do it right.
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